I was wondering if there is a CRIT cap before diminishing returns.
Thanks!
I was wondering if there is a CRIT cap before diminishing returns.
Thanks!
Over 9000%.
So, being "over" haste capped at 639 - I should never gem/enchant for CRIT?
I'm sitting at 30.19% CRIT unbuffed w/o totems.
No, I was beat to the punch on this.Originally Posted by chadiu
There is no such thing as "over haste cap" like that. If you're referring to the 510-520 haste area, that's the idea LBx5 rotation comes to play for elemental but it's not considered a cap.Originally Posted by sailordragonball
Personally you shouldn't be gemming/enchanting for crit at all, it should be spellpower gems/enchants where applicable (which is just about everything but making the 2 blue requirement on the meta). That and 30% crit, that's fine even unbuffed.
:3
So - what is the minimum CRIT that an ELEM should should have?Originally Posted by Vampiricdemise
40% real, so you can get Clearcast up almost at 100%. But we get this very fast as we benefit a lot of crit from our talents.
That's why we don't need to gem Crit, I know that I have 46% real in raid and it's pretty fine this way. Gem for SP. Get SP.
Do the math. You have enough crit if you can maintain a near 100% uptime of clearcasting.
Nevertheless , never ever gem for crit. SP is king and haste until soft cap.
"Soft cap" doesn't exist.
Or you're counting 1100~, which sounds nice, but between 500 and 1000 IS nice to have. All bosses are not Patchwerk.
85% unbuffed crit chance.
bad players gem anything but spell hit(under cap) or spell power.
dont be a bad player
gem only spell power or hit
disclaimer: It may in some rare cases be better to bend the rules by geting a spell power/haste(crit) mixed color gem in order to grab your socket bonus, i am also aware that two blue color gems are required for our meta, thx4 playing has a nice day ty
Signature Nazi's suck.
Those rare cases are rother often, seeing as you've got the choice:Originally Posted by Muezick
[23 Spellpower] vs. [12 Spellpower/10 Haste] + X
So in the end it's [11 Spellpower] vs. [10 Haste + X].
Seeing as Haste comes down to be nearly equal to Spellpower (at least per point.. you might look at Binkensteins Spreadsheet to see how good it is for yourself) this might mean that X would have to equal ~1-2 Spellpower. Since even 4! crit rating are better than 1/2 Spellpower, we come to the conclusion that nearly all yellow sockets (with socket bonus of Haste, Hit, Spellpower or Crit) are best filled with Spellpower/Haste-gems. (Only if you can reach the socket bonus easily... blue + yellow is a really bad combination, where you mostly gem double Spellpower, at least if you're having an equal or better socket bonus(with blue socket) on 2 other items)
tl;dr:
If you have Red + Yellow sockets, bother get an orange sp+haste gem.
If you have Red + Blue sockets, bother fill the best bonuses you can get with your two purple sp+stamina gems.
Otherwise, just get +sp gems.
so:
1. no such thing as too much crit.
2. Never gem anything but SP (or hit if you need to)
3. there is a haste cap, its 33% and trust me, you cant hit it
Currently writing the Shaman Manifesto. Will include QQ, e-peen blazes, nerfs, and lightning. God damn i love lightning.
It's about 38.7%, so you get to 50% with raid buffs.Originally Posted by XeroXen TruSin
With this your LB is at 1.33sec and the GCD is at 1sec. This won't include latency, but whatever...
And it is not totally impossible to hit it... we'll just have to see what drops in ICC and if there are some trinkets or whatever that could help.
85% is the max you can crit a boss for do to the level difference 100% crit will crit 85%.
But as elemental, dont worry about crit, dont gear/gem/enchant for it. It'll come with the rest of the gear and so will haste. Spell power once hit capped. 263 is raid hit capped btw.
As an octopus, yes.Originally Posted by tacklebox
For us Hordies it's 289.
Can you quote a source?Originally Posted by XeroXen TruSin
because, I think i'm on the verge of proving you wrong
http://i37.tinypic.com/25zi4ug.jpg
SRY! {:
I've always heard that it was 50%(the cap) which would put you at a one second global cooldown. if you're geting a mutliplicative 5% from totem and 3% from(Various auras ina raid) that puts the haste cap at around 41-42%~
of course I have no factual research or documentation or sources, so I may be incorrect.
Signature Nazi's suck.
to much crit.........
nvr heard of it.
Quite Literally, 82.01% crit would be to much crit for an elemental shaman.Originally Posted by Grunthunter
=D
Signature Nazi's suck.
ur UI. my eyes(