Originally Posted by
Pascal
The thing that actually made raid bosses more difficult in vanilla was, in one simple term, RNG.
Take Vael. He randomly targets someone in the raid, that person blows up and dies unavoidably. He also systematically killed tanks, and if you didn't DPS fast enough, the tanks all got creamed and that was it. It was a gear check, but even people that had Vael on farm and were clearing BWL every night would sometimes wipe on Vael.
The only reason for that was the RNG of the bomb. It was extremely possible for 5 healers in a row to get blown up. Maybe all your best DPS blew up. If stuff like that happened, you wiped on Vael. It doesn't matter if you were regularly surpassing the "You will lose if you don't kill him in 3 minutes" mark by killing him in 1 min and 30 seconds, if you lost too many healers or too many good dps, it was over.
Another part was obviously 1 person fucks up, the whole raid is fucked. One of the good examples could be, fear used to drop aggro. Warriors (being the only suitable tanks) had to stance dance to break fear (unless you were Alliance). If your offtank on Nefarian screwed up, Nef cleaved your healers/rogues/whoever he wanted and you lost.
The third pretty prevalent part was that the bosses just hit harder and did more damage. They fucked you up harder. They were gear checks. Lots and lots of gear checks.
There were some pretty intense strategies, but they mostly involved 1. knowing how to survive when RNG ate your face 2. no one ever fucking up 3. everyone being very well geared.
I remember Twin Emps, on my hunter, I had to escort the melee back and forth with AotP when the switch happened. If I didn't do that, we didn't get enough DPS down, and we lost.
Also, in regards to rep grinds/attunments/not opening bosses until a certain time, every single boss has basically been killed 1 day or half a day or a day and a half after it became available. I've looked it up before. Unfortunately, my little notepad is on my other computer, but if you're willing to look it up, it's pretty accurate. The "omg hardmode blah was already beaten by w.eguildamg it's too easy!" effect has been happening since vanilla, for real. MC and Ony were released with the game, so the kill dates for them are obv a bit farther away from the release date than, say, BWL bosses.
But yeah. Raids WERE harder in vanilla. The reason was because you needed 40 people who didn't fuck up, you needed to gear ALL of those idiots, and you needed to hope real hard that luck was in your favor.
Oh yeah, it was also possible to stack buffs like no one's business, so the guilds that had an edge were the ones whose members were willing to farm mats noooonstop. Tanks used to farm Felwood for tubers in those days.