Paladin
Protection
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.
Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.
Since the bug is fixed where you can absorb raid damage more than 150% of your health when you're bubbled. The ability would only last a few seconds if you use it when there is a lot of raid damage. So the change allows the raid to still take less damage even more than your max health, which would seem to be a buff.
The wording is very tricky talking about the party damage being transferred and then reduced before it hits you, does anyone have an idea what it will mean? The way I understand it:
the 4 people in your party will transfer damage to you until 40% of your health has been reached. This would mean you are taking taking 160% health as damage (40% x 4 party members). But you only see 50% of that damage, so you will be hit for 80% of your health pool. Meaning we don't need to bubble when we use it???
How will the new divine sac be used in the party to get the max effect in raids?
I'm an engineer, and its hard to figure out...