Originally Posted by
solfolango
1) I have read about this trend (stamina is king) for so long now, but again, I fail to see the logic. Bosses have special attacks or unavoidable damage, true, but they have melee-swings, too. If I gemmed for pure stamina, I would lose quite some percentage of total avoided damage (I did a quick calculation and came to roughly 2.5% avoid for a mere 2k HP pool by just switching trinkets and replacing the socket in my hands).
2) So there it is again. The stamina-faction tanks bosses on the backs of their healers (hell, avoiding 2.5% more > 2k HP), while I think about avoidance stats - and it's not as if people say I'm hard to heal, in contrary. And because of their comments I came here to ask my question.
3) One note to Nillo: You seem to be a paladin tank and I understand that the tanking mechanics might be different to us Deathknights, e.g. the value of parry might be lower SINCE you can block and we don't. Furthermore (and as you don't play a DK, you might not know it), the HP value in the armory is not the HP value that we have unbuffed since of frost presence. But thank you for commenting on my HP pool and to point me towards the raids that I should be tanking :P
4) I'd love to know why it is bad to avoid blows from a boss that is not a fast hitter.