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  1. #161

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Astray

    Glyph of Crusader Strike
    now: -20% mana
    idea: +Chance to procc RV
    Do you mean proc SoV?

    http://www.wowarmory.com/character-sheet.xml?r=Burning%20Blade&n=Rinomoru

  2. #162

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Prayzer
    Agree, give paladins upgrades, but considering PvP wise atm, remove bubble/LoH which are insanely OP tbh if used with some suggested 'Heyletsoneshotpinpvpandfacerollmoar'-abilities
    then they'd have to get rid of Bloodlust, Army of the Dead, Ice Block, Death Coil, Cloak of Shadows, Dispersion... i know im missing some.

  3. #163

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Sucris
    Do you mean proc SoV?
    No. Thats against having to stack it and would be useless while using SoComm.

    RV = Righteous Vengence, that Dot on Crit thing.

    I imagined it this way:
    Player X has 40% crit raidbuffed, so 40% of his crusader strikes roll the dot. With the glyph, with lets say a 10% procc-chance, another 10% of that player crusader strikes, noncritical ones, will roll the dot. Since the dot is based on damage, that procc will be weaker than the critical applications, but i think it would be a nice raid-dps buff, dont you think? The number is made up, i dont know what number would be equal to the dps gains of the exo glyph.
    We've looked into the eye of c'thun...
    We've faced the thousand maws of yogg-saron...

    Soon will be encounter the mindconsuming nose of...wait what?

  4. #164
    I am Murloc! Nienniora's Avatar
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    Re: Paladin new baseline abilities in Cataclysm

    this
    Glyph of Righteous Vengeance
    Your Righteous Vengeance talent now has a chance for its damage to be critical strikes

    and a 15-30sec interrupt

  5. #165

    Re: Paladin new baseline abilities in Cataclysm

    we're not debating damage increase spells/talent/glyphs... we're debating UTILITY cus that's what paladins actually need.

  6. #166

    Re: Paladin new baseline abilities in Cataclysm

    there u go my ideas:

    lvl81: Spreading Light (Heal Spell) 1.5sec cast time, 14% base mana, 40yard range, 4sec cooldown(triggers after spell lands)
    The Paladin sends a powerful bound of light at its friendly target healing him for 1890 to 2234 (+195% Spell Power) and spreads to its weakest ally in 10yard range for 100% of the healed amount. If no friendly targets near your main target it heals the paladin instead for 50% of the amount healed. The spreading heal cant be critical strikes and wont trigger on Beacon of Light. Beacon of Light targets cant receive the spreading heal.

    Ok, my idea was kinda taken out of Binding Heal but its a different spell overall because:
    1st) its a smart heal better than the HL glyph
    2nd) AOE HEAL!!! YAY xD
    3rd) Has synergy with Beacon & its affected by illumination
    4th) has a cooldown so u can use the other spells aswell so it aint spammed (i dont want Paladins to be 100% uptime aoe healers just want 1 good ability)

    Using Values for 80 so u get an idea where its placed between our other heals

    also the glyph idea for it: Glyph of Spreading Light: The spreading effect of Spreading Light now heals three additional targets but only heals for 25% of the amount healed on the main target but increases its cooldown by 1 second.

    so here we have a prayer of mending. also the 1sec extra cd could be 2 if its too OP glyph :P

    lvl83: Hand of Spell Protection 6% base mana, 30 yd range, Instant cast, 5 min cooldown
    A targeted party or raid member is protected from all spell based attacks and effects for 5 seconds, but during that time they cannot cast spells or spell based melee or ranged attacks or abilities. This affect wont remove Spell Based crowd control effects. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be protected by Divine Shield, Divine Protection, Hand of Protection or Hand of Spell Protection again for 2 min. Cannot be targeted on players who have used Avenging Wrath within the last 30 sec.

    ok u might think its an OOOOLLLLLLDDD IDEA but i made some twists that are on bold:
    1st) only has 5 second duration to compensate the fact that doesnt drop your aggro on the target
    2nd) the pvp change i added was to prevent it to be an fear/poly/terror/etc magic trinket, why? its going to be used to protect ur friend from incoming damage & some cc for a bit but it wont break that poly that is preventing u from heal ur partner, that is what bubble is for (divine shield ofc :P)
    3rd) what i think is: u cant use Judgement, Death Strike, Icy Touch, Plague Strike, Scourge Strike, Frost Strike, Envenom, Arcane Shot, Hunter Stings, Explosive Shot, Black Arrow and Wands. i think that is all :P

    lvl85: Righteous Will 8% of base mana, Instant cast, 1 min cooldown
    The paladin focuses its will on a desperate path to salvation entering an enraged state for 10 seconds taking 5% less damage from attacks, causing 5% more damage or healing and causing its next 3 damage or heal abilities to have an 30% increased critical chance. During this effect the paladin cant cast Hand spells or Lay on Hands on its allies. Casting Divine Shield, Divine Protection, Hand of Protection, Hand of Spell Protection or Lay on Hands on yourself will cancel the effect and reduce the damage and healing dealt by 10% for 15secs. Cannot be used within 30 sec of Avenging Wrath.

    kinda wanted 2 add a new cooldown besides i dont rly think its 100% necessary but its an idea. its kind of a minor AW but with a tanking bonus & i think balanced around pvp tough with all the setbacks so ppl need to think how to use it in pvp like if ur going to bubble DONT USE IT!!! also a pve buff :P.

    About the interrupt i think it should be given imo but not at this lvl area (80-85).
    The best spot i think its arround Lvl 38. Why? Its the lvl Warriors get Pummel so kind of the best area to place it. Also i think 30sec is the right cd for the ability.

    Like this: Hand of Zeal 3% of base mana, Melee range, Instant cast, 30 sec cooldown
    The paladin uses holy power on the target interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.

    At distance closers i think it aint rly needed just an revamped Judgement of Justice 2 add a little snare that aint 2 op ofc
    ALL HAIL MANA CAKE THE TRUE CONJURING LIE OF CATACLYSM!!!!!!!

  7. #167

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by RGeneral24

    2nd) AOE HEAL!!! YAY xD
    AOE and Multi Are two different things.

    AOE heals everyone in a certain range, Multi heals a set amount.
    Quote Originally Posted by Imnick View Post
    I [opinion] [cataclysm feature] and you should to. Anything who disagrees with me that [cataclysm feature] is [opinion] is a big [insult].
    I asked all of my friends and they all agreed with me that [cataclysm feature] is as [opinion] as it is possible to be.
    Blizzard are so [opinion], what [compliment/insult]s they all are!

    There, now we can stop posting new topics in the Cataclysm forum altogether.
    And if you disagree with me you're an [insult].

  8. #168

    Re: Paladin new baseline abilities in Cataclysm

    What I've noticed from all of our talents, and anything new or patched/fixed is that almost all of it has been a bit auto-matic. Looking at the new ardent defender thing for example. So I'm thinking, the "gap closer" should be automatic:

    Glyph of Pursuit of Justice:

    You're movement speed increases by 45% for 5 seconds after being the victim of a movement impairing effect. Under the effect your speed cannot be reduced for the entire duration. This effect can only be triggered once every 45 seconds.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  9. #169

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Copain
    AOE and Multi Are two different things.

    AOE heals everyone in a certain range, Multi heals a set amount.
    soo WoW doesnt have AoE heals u mean then since most considered AoE heals have a 5 person limiter even tranquility, they dont heal every1 in area

    if u say soo....
    ALL HAIL MANA CAKE THE TRUE CONJURING LIE OF CATACLYSM!!!!!!!

  10. #170

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by RGeneral24
    soo WoW doesnt have AoE heals u mean then since most considered AoE heals have a 5 person limiter even tranquility, they dont heal every1 in area

    if u say soo....
    An Everyone in the party heal, is considered an AOE heal. An example would be Holy Nova or Circle of healing.


    Binding heal heals you and your target, regardless of location. Thus it is a multi target heal. If a heal that heals two people is considered an AOE heal, then Beacon of Light would cause Paladins to be AOE healers. Which would make me wonder why they keep asking for one.

    So derp derp, Multi target and AOE are different.

    Another example would be the Shaman Chain heal, It heals three targets, making it a multi target heal. But the Healing stream totem heals everyone within a certain range of the totem, making it an AOE heal.

    The beacon of Light was, at first, going to be an ability that put a beacon on someone then healed people around them, making that an AOE (This was in the beta for Wrath for awhile).
    Quote Originally Posted by Imnick View Post
    I [opinion] [cataclysm feature] and you should to. Anything who disagrees with me that [cataclysm feature] is [opinion] is a big [insult].
    I asked all of my friends and they all agreed with me that [cataclysm feature] is as [opinion] as it is possible to be.
    Blizzard are so [opinion], what [compliment/insult]s they all are!

    There, now we can stop posting new topics in the Cataclysm forum altogether.
    And if you disagree with me you're an [insult].

  11. #171

    Re: Paladin new baseline abilities in Cataclysm

    I see a lot of people wishing for a gap closer and as a raiding prot pally, I am also hoping we see one come Cataclysm. Here is my proposed name (sorry if anyone else has suggested it, just didn't feel like sifting through the 12 pages to see if someone had).

    Leap of Faith
    30 second cooldown
    X% of base mana
    Range = x yards

    The paladin heroicly lunges at his target doing *insert some special, cool ability here*.

    There ya go, something like charge but useable in combat. Could do something like "lunges and deals holy damage to the target based on weapon damage" or something like that. We also need some form of reliable interrupt. Waiting for AS or HJ just isn't cutting it on some fights (I would actually like to help interrupt Anub's adds, lol).

  12. #172
    Dreadlord rillak's Avatar
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    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Xorious
    Because bubble and lay or hands aren't enough...... >_<
    come on, does people still argue about bubble and LoH? if we're talking about class balancing, they are lookin' at arena, you can't even use LoH in there, and DS can actually be dispelled now. It might be ~overpowered for healers, but it's just a defense mechanism for dpsers.

  13. #173
    High Overlord
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    Re: Paladin new baseline abilities in Cataclysm

    Bias Retribution
    2/3 Minute CD

    Causes all threat to be transfered to you from any Enemy that recieves dmg from your Retribution Aura off of a Friendly target, lasts 15secs.

    Couldn't realy think of a fitting name for it at the time, but meh.
    Basically, when you activate it, any enemy that takes dmg from your Retri aura that isnt from hitting you, will instantly attack you instead, and threat will be transfered over as well.

    Pretty much a Prot kinda thing only, but it certainly has its uses.

    Nothing ventured, nothing gained

  14. #174

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Jakerel
    Bias Retribution
    2/3 Minute CD

    Causes all threat to be transfered to you from any Enemy that recieves dmg from your Retribution Aura off of a Friendly target, lasts 15secs.

    Couldn't realy think of a fitting name for it at the time, but meh.
    Basically, when you activate it, any enemy that takes dmg from your Retri aura that isnt from hitting you, will instantly attack you instead, and threat will be transfered over as well.

    Pretty much a Prot kinda thing only, but it certainly has its uses.
    Prots are almost never in Ret aura.
    Quote Originally Posted by Imnick View Post
    I [opinion] [cataclysm feature] and you should to. Anything who disagrees with me that [cataclysm feature] is [opinion] is a big [insult].
    I asked all of my friends and they all agreed with me that [cataclysm feature] is as [opinion] as it is possible to be.
    Blizzard are so [opinion], what [compliment/insult]s they all are!

    There, now we can stop posting new topics in the Cataclysm forum altogether.
    And if you disagree with me you're an [insult].

  15. #175

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Jakerel
    Pretty much a Prot kinda thing only, but it certainly has its uses.
    Provoking more crying than now? Prot Paladins are in a good state right now.

    If you wanted to improve prot paladins at any costs, try these:
    - Interrupt
    - Anti-spell Ability
    - Make Consecration tick every second and stop that stupid resist miss behaviour

    There simply no need for another awesome /get+holding threat/ ability.
    We've looked into the eye of c'thun...
    We've faced the thousand maws of yogg-saron...

    Soon will be encounter the mindconsuming nose of...wait what?

  16. #176
    High Overlord
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    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Astray
    Provoking more crying than now? Prot Paladins are in a good state right now.

    If you wanted to improve prot paladins at any costs, try these:
    - Interrupt
    - Anti-spell Ability
    - Make Consecration tick every second and stop that stupid resist miss behaviour

    There simply no need for another awesome /get+holding threat/ ability.
    Geez, it was just an idea. No need to remove my head with in the process. And I know Prot Paladins are in a good state now, but since when have we known Blizz to keep things simply as they are?

    And we will never get an interupt as Paladins. To much QQ'ing from other classes - "WHAT!? They can go immune AND interupt me!? But I blah, blah, blah."

    And even if it's a Prot talent, people will find a way to get it somehow. So it's just not going to happen.

    Nothing ventured, nothing gained

  17. #177

    Re: Paladin new baseline abilities in Cataclysm

    I did not remove your head. I just posted my thoughts. Feel free to post yours, but dont complain just because someone has a different opinion.
    We've looked into the eye of c'thun...
    We've faced the thousand maws of yogg-saron...

    Soon will be encounter the mindconsuming nose of...wait what?

  18. #178

    Re: Paladin new baseline abilities in Cataclysm

    Quote Originally Posted by Prayzer
    Agree, give paladins upgrades, but considering PvP wise atm, remove bubble/LoH which are insanely OP tbh if used with some suggested 'Heyletsoneshotpinpvpandfacerollmoar'-abilities
    looks like you got 1 of your wishes. LoH is gone now....

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