Originally Posted by
The Good Captain
Your argument is baseless; you're attempting to raise what you are suggesting to be something than other than what it is. Unless, of course, you know their developing strategies. You absolutely must understand and be involved quite intimately to be able make such an assertment.
You don't appear to fully understand what you're debating, here. How can you compare a Warlock's/Hunter's pet mechanic to a Druid's shape-shifting mechanic? It's one of their class' fundaments (respectively). It's their class' [primary] mechanic, it [is] their only exceptional mechanic as an individual class. Try basing this on class-prioritization, as opposed to what you feel is easier. By the logic stated in your post there, Deathknights should be first to have any utility of the sort, let alone some decent voice-acting on part of the ghoul (seriously, a little "Kill-kill-kill" or "Bra-a-ains..." wouldn't be so hard, right?). The theory regarding class-prioritization--even applied aesthetically--has one-up on your 'this is easier' argument with that. Druid players have proven to, progressively, desire more from their animal-forms aesthetically. They develope more based on what the out-cry of the year is, and I don't observe nearly as many 'Locks complaining.
Their programmers aren't paid to follow the easiest route; they are paid to develope, to keep us interested. Simply because 'the framework is right there' does [not] mean they should begin developing Warlock pets over Hunter's pets; the Hunter's pet is a primary staple of their functionality, and lore. They will [continue] to add new pets to the game for the Hunter to tame. They are constantly developing that, with such in mind. In fact, we will likely be seeing examples of [that] already, come Cataclysm. 'But it is quite obvious' why they'd withold on Warlock pets for a while; they aren't improving those models in-game any time soon. They are [extremely] stream-lined. I'll be honest though; one thwart to my own statement would be that they are improving the Worgen [player] model, but will likely (conjecture; see?) leave other older in-game Worgen models alone. On the other hand, again, those [are] playable character models, and not pets that provide minor functionality to a [single] class, nor are they old enemy entities (using the technical term). Warlock players aren't going to quit just because their pets aren't as fancy some other players. And just because you and others want it, and are willing to bend the very fabric of reality and logic to maintain that disposition at whatever cost, does [not] mean you can [actually] alter their developing goals. In any case...
I agree, though, the old models could use revamping. Not that I disagreed from the start. I also think some new demons would be good, too. Not necessary, though. Unless proven otheriwse.