I disagree. From a purely PvE perspective, the specs remain incredibly similar, especially to what they were in TBC.Originally Posted by Neichus
My idea for Cataclysm is similar to something someone suggested earlier on in the thread: Our "nuke without a cooldown" should have the majority of it's damage based on how many dots are rolling on the target (15/30/45% increases ?). That said I don't think making it a mana sink is a very good idea. It's probably just me, but I want to see mind flay completely removed from our PvE rotations and make it a purely PvP spell - simply due to the fact that it still receives a snare penalty on it's damage. Give us this "nuke without a cooldown" to have as our filler spell, replace the cooldown on improved mind blast with "increases the damage of mind blast by x%", and give mind blast some sort of functionality that makes it worth using over the new nuke whenever it's off cooldown - a haunt mechanic would be nice, but unoriginal. Similarly a backdraft mechanic (reduces the cast time of your next 3 spells by x) whenever it hits would also be nice.
Probably not gonna happen, but that's what I would do for shadowpriests in Cata.