Whilst I try to no avail to sleep I started thinking about paladin PVP.
An idea came to me (after throwing out some pretty bad ones) to modify Fanaticism.
Increases the critical strike chance of all Seals and Judgements that are capable of a critical hit by %, and reduces threat caused by all actions by % except when under the effects of Righteous Fury. In addition whenever Judgement of Justice fades from a target the effects of Pursuit of Justice are increased by %X (150 maybe?) for 5 seconds. (Not useable more than once every 30 seconds)
This would activate if Judge of Justice was replaced by the paladin with another judge, dispelled, or if the target dies.
My intention with this was to make choosing which judgment you use when more relevant. For example in PvE when you know that there is a portion of the fight where you need to move between a boss and adds you can have justice waiting on the boss and then switch to light at the last second to get your speed boost over to the adds...or vice-versa. I can't see this helping all that much with keeping up stacks of vengeance due to the 30 sec internal CD, but it can help depending on the situation.
or in PVP when fighting a mage you try to get justice on him right after he comes out of ice block, so when he blinks you gain the speed boost. (Should the speed boost be dispellable? Maybe, but if it were spell stolen it would do a mage no good since it increases the effect of a paladin only talent)
I just thought this judge was boring so here's my bad attempt at a secondary effect to it.
(quick note on the %150 increase...that nets to having a %37.5 speed increase above a normal player speed..idk what other sprints are but that number feels about right.)
On a side note, if you are not a fan of the speed boost (I like it becuase it has pvp and pve bonuses), What are your thoughts on the concept of an additional effect when Judge of Justice fades on a target?