Who cares, why would a professional Street Fighter waste their lives away on this addicting game? They've better things to do like, hit someone.
The moral of this post is. WoW's addicting and hitting people for money is mean.
Who cares, why would a professional Street Fighter waste their lives away on this addicting game? They've better things to do like, hit someone.
The moral of this post is. WoW's addicting and hitting people for money is mean.
1. No, all those features are part of the SF gameplay, they aren't bugs or 'not intended'. If they weren't intended, they would have removed it from the sequels. SF has been around for 20 years and still has the same gameplay mechanics that I mentioned. None of it was 'not intended'.Originally Posted by Daneel
2. WoW is so hard to balance because it's a PvE game trying to put on a PvP mask. Battlegrounds weren't so big a problem because they were just zerg fests anyway, but when it came down to proper 2v2, 3v3, 5v5 combat, it's so hard to tweak and balance because the game mechanics aren't great for PvP. Things that work well in PvE can be overpowered in PvP. If WoW was built from the ground up intending on being a PvP game, then there wouldn't be such balance issues.
3. Name one gameplay technique I mentioned that applies to WoW? There's no frame data, tick throws, frame links etc etc in WoW. You don't know what you're talking about.
We were just chatting and I just wondered how well he'd do. Competitively, I think SF is better than WoW.Originally Posted by CowBoyTX
He could be if he has fast reflexes and learns to play whatever class he chooses to play.
And btw, anyone who says a button basher can win from a SF(or any fighting game that is not awfully designed) pro player is an idiot.
<;~~~~{] -____- )|:-~=(}
Im sure that chaining a shoryuken after jump + hard punch (where the game framerate drops due to bad coding popularly named framelinking) that can take 90% of the oponents health was intended. They were bugs that the SF community got used to so they were left unfixed because it actually improved gameplay.Originally Posted by MrSimtang
Thats why i gave the example of strafe jumping in Quake.
Same thing, it was an unintended feature which revolutionised Quakes gameplay(IE: the Machinima genre was invented by Quake players) WoW has similar quirks that are used by the player for their advantage(like tauren hitboxes) albeit not the same.
But thats not the point of your topic, is it?
The topic was will a good SF player be a good Arena player. The answer is, he could be if he is a good tactician and if he learns everything there is to know about every class and their abilities when they are solo, when combined with other classes, with certain talent specs, specific gear etc.
Fast reaction time and reflexes are important in Arena but the stuff that was previusly mentioned is more important.
rofl at all you that think SF is all about mashing buttons. if you mash buttons on lan you will get dominated, the only time you can mash is online where links cannot happen because of lag/terrible netcode. so obviously online means nothing
your friend has a chance to be good at wow pvp just like anyone else has a chance to be good at sf competitively
STREET FIGHTER?
Go back to Sirlin, OP. Really.
People who have so-called "mastery" of game design or psychology like him have no idea what the fuck they're talking about. He did a several paragraph long essay on WoW (usually doing Starcraft or Street Fighter) about how he was confused why people would ever use their mouse to move. In-fucking-credible. It's no surprise that after this, he mysteriously never opened his mouth about WoW again.
In short, I'd imagine if you're trying to compare Street Fighter IV, a fighting game, a gaming genre mostly devoted to finding bad programming and exploiting it, you're probably a Sirlin fanboy.
Fighting games are a relic, and the only people who actually advocate their use as NOT completely broken entertainment are the exploiting arcade-dwellers and Koreans who devote their life to measuring the amount of frames between a throw-break, and explaining to some new guy that they decimated why it's a fair move, even if it's obnoxious and unfun
http://www.sirlin.net/articles/playi...in-part-1.html
"PLAY TO WIN, GUISE, LOLOLOL"
I sincerely hope he gets cancer.
What the fuck is sirlin and why the hell do you expect me to read that wall of text?
You know what the worst thing about WoW is? It's not the shoddy PvP bandaid on a PvE game. It's not the easy raid bosses. It's not the absurd amount of patches with constant class changing mechanics on abilities or anything like that. It's fuckheads in the community like yourself.
You know why people think WoW players are retards, go read your post again and go ahead and read your post history. I'm sure it's filled with gems like the one you've just posted. I don't blame them for treating keyboard warriors such as yourself like shit.
Originally Posted by Reversal
I believe reaction time has a lot to do with arena. The faster you can get off that skill in the situation that requires it, the better. I've lost arena matches because of slow reaction time. I couldn't get off the bop in time, or my partner couldn't respond to my call outs faster. Another proof of this fact is the use of Ventrilo. Almost every team uses Ventrilo or some sort of team speak program, to get faster responses & reactions.
Originally Posted by MrSimtang
You know, its quite amazing how you started from being gentle and wanting a decent conversation about your thread to flaming the fuck out of everyone because they don't aggree with what you want to be the answer to your thread(or that they think it is a shit game just as I)
I know it can hurt when ppl take you on smth you take very srsly, but you're overdoing it
And stop blaming the wow community!
Conquered and claimed the epic Chex thread and turned into a lolkitty and failpicture thread making it produce more then 10 pages every minute.
"I didn't read your post, but I'm sure it's terrible!" :Originally Posted by MrSimtang
PERFECT!
you're all a bunch of noobs.. Real Life is basically a huge series of RNG.. and you all seem to be alive somehow.. so deal with it
the most beautiful post I have ever read.. thank you Dr-1337 http://www.mmo-champion.com/threads/...1#post22624432
I didn't flame everyone, just one guy.Originally Posted by Asjes
People were saying you can beat professions SF players by mashing buttons (WTF) and I said no that's not right. Then one guy who had nothing to contribute just purposely decided to be a dick with his retarded comments. I post back and then I'm the one who's flaming everyone? Give me a break.
righ... winning well balanced beat em up game by button mashing, sure its gonna happen. i calmly issue 1000 USD wager against anyone who will be button mashing to beat me in 1 of 100 matches of Tekken 5R. Lets see how many of you will be up to the challenge...
Just have him level a Rogue and that won't be a problem.Originally Posted by MrSimtang
Erm... every game has certain rng in it. For example the recoil in counter strike (although good players usually get the first shot right), critical hits in beat-em-ups (DoA, Tekken and I believe als SF4) and variable damage in RTS games
And at the guy above me: why shouldn't that be a problem? Rogues aren't the best 1v1 or arena class any more by a LOOOONG shot
Player: Vanish___________Server: No!
Player: Preparation_______Server: Okay...
Player: Vanish___________Server: I SAID NO DAMMIT!
Yes and no.Originally Posted by MrSimtang
He would probably be a good player, but the fact is... Teamplay is the most important thing in arena, and he has 0 experience at it.
My friend is a professional Mortal Kombat player. My strategy relies on block and button spam.Originally Posted by MrSimtang
I win most of the time (but if I lose, I get crushed).
RNG affecting arena just means that it's harder to do something like single or double elimination.. It's better to evaluate in a more statistical manner, so that the team's ability to respond to freak occurrences is taken into account.
It's just a higher level of skill, and it's part of a lot of real games. Saying it can't be competetive because it isn't deterministic is silly.