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  1. #161

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    i wanna see the shammy t10 maybe skirts again ?

  2. #162
    Mechagnome Steampunk's Avatar
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    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Samin
    WTF?? You are a hunter. Please, let me get this straight. You are a hunter!
    Learn2Kite. Paladin is dead and food for your crab.
    Never seen a good hunter lose to a pally because of this.

    People need to learn their classes. When they don't nerfs fall like meteors on other classes.
    Quote Originally Posted by Basmothel
    Lacking ammo, the forum troll darts into the realm of personal insults and doomsaying; the most primitive means of gaining attention from its peers.
    Quote Originally Posted by Vyadore View Post
    You know something, none of us ruined the game. We make it better. And so do most of you.

  3. #163

    Re: T10 Models Recap, MLG Anaheim, Blue posts


    Ok, let's edit then -

    ----------Start Kiting
    *repentanced*
    ----------Sit there
    *judgement, DS, CS combo for about 10k*
    ----------Kit about 10 yards
    *hammer of justice*
    -----------Crab Snare and drop trap
    *Hand of Freedom, immune to crab snare and completely dispels the trap*
    *judgement / DS combo for about 8k damage*
    *CS for 4k*
    -----------Start kiting again
    *Divine Shield*
    *Passive Persuit of Justice run speed [b]drastically outpaces Disengage, unless you jump off a hill in which case you take fall damage*
    -----------Cheetah?
    *Exorcism daze*
    -----------Deterrence?
    *Judgement for 5k that hits through Deterrence*
    *Hammer of Wrath for 5k that also hits through Deterrence*

    Dead.

  4. #164

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    normal run speed is 7 yards per second, PoJ gives ret about 1 yard advantage every second.

    Disengage is how far? 20 or 25 yards? If you disengage when pally bubble and just turn around and run, there's no way a ret can do any dmg to you during the bubble.

    Maybe you should stop S keying.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  5. #165

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    The time has came. They remove shamans from the game ! :P
    Time is on our side
    Brutal Gladiator Enhancement Shaman *rawr*

  6. #166
    Epic! Milanor's Avatar
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    Re: T10 Models Recap, MLG Anaheim, Blue posts

    *sighs and shakes his head slowly at Hunter T10*

    "Just....go get corrupted or frozen or at least lose the fuckin' wooden, roped shoulder spikes. Seriously. You look you have a thing for beetles, bondage, and big horns. And that you wouldn't do so well against a match."


    - - - - - - - - - - - - - - - - - - - - - - - - - -

    On another note, I am rather pleased with most of the T10 having at least one color variant that will look cool. Even if some sets will need the helm turned off. :P


    ...stupid damn boat wood rope spike idiot Hunter T10....

    Maybe they want a set that clearly flags the whole class as a bunch of Huntarded idiots or something...

    Just Your Average Lurking Huntard LOLPRIEST forum lurker now.

  7. #167

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Nightsyte
    Ok, let's edit then -


    Ok, I'll assume you really asked informations on how to kite a Paladin and that's not a useless taunt... here are some tips...

    First of all, you NEVER trinket on the Repentance. It breaks at the first damage, allowing you to flee and removing a CD to the paladin. Just wait the first hit you'll receive and get away, you'll lose some life, but you'll be able to trinket on the hammer, that will prevent mass further damages.

    Then be aware that the hand of freedom can't be cast while the paladin is trapped in ice... It's not a dispell, it must be used preventively by the paladin... so, when you see a paladin with an orange drawing turning under his feet, don't cast slowing effects, and keep them for later, when the HoF is gone and the paladin will slowly die at 30-40yds under your arrows...
    (PS: you also can dispell the HoF ... )

    You have plenty of ways to slow/stop a paladin. He has some defensive ways to prevent this, but knowing them and playing carefully will make you a no-match against any paladin... whatever the stuff you're wearing.


  8. #168

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    and if you expect pally to freedom your crab snare, why would you put down frost trap anyway?

    crab snare, shoot him, if he freedom, scatter into a freezing trap.

    Run 40 yards away, wait for freedom to drop, conc shot, and move on.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  9. #169

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Nightsyte
    Then, let's take GCs advice and give Hunters a shot that does 50,000 damage on a 20 minute CD. Cause, I mean, It's a 20 minute CD right? So you still get 20 minutes to beat me without it, right? And you'll ress in 15 seconds and kill me, right?

    Why is it OK when it works in the paladin's favor, but suddenly sounds stupid when you turn it around?

    Again - the chance of losing Fight B should not grant the guarantee of winning Fight A.
    Both you and GC like to compare one skill that heals back to full to one tha instant kills someone. I think you should learn some more about pvp, before even considering that.

    And again:

    Quote Originally Posted by Raiss

    Again: 1v1 is not balanced. It will never be. Get over it.
    And again²: Lay on Hands is overpowered, period. But saying that only Paladins are one man army is stupid. You want to nerf us? Go ahead! But at least agree that Lay on Hands is the smallest problem in a BG where classes can summon armys, one shot multiple targets due fall dmg.

    And wait, 4k CS? Lean to resil

  10. #170

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Darksoldierr
    The time has came. They remove shamans from the game ! :P
    kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

    win

  11. #171

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Is it just me, or does the Warlock T10 look abit Ku Klux Klan'ish? ???
    Quote Originally Posted by Abolishment
    Oh right. Most fail response.

    Me: "Hey, I see you're in queue for Heroic Trial of the Champion. We need a ranged DPS, would you like to join us?"
    Hunter: yah it suxx but the doc gave me a shampoo to kill the crabs
    Hunter: MT

  12. #172

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by dazline
    lol people QQ about prot pallys and LoH, when was the last time a prot pally solo'd ur bad ass in a bg??? really???
    ...indeed...

  13. #173

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    lol people QQ about prot pallys and LoH, when was the last time a prot pally solo'd ur bad ass in a bg??? really???

  14. #174

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by mirrorzoom
    and if you expect pally to freedom your crab snare, why would you put down frost trap anyway?

    crab snare, shoot him, if he freedom, scatter into a freezing trap.

    Run 40 yards away, wait for freedom to drop, conc shot, and move on.
    And if he trinkets the Freezing Trap?

  15. #175
    Mechagnome Runeweaver's Avatar
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    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Imo tier10 Hunter looks like a redesign of tier7 with a different helm.

  16. #176

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Nightsyte
    And if he trinkets the Freezing Trap?
    Wyvern Sting, Silencing Shot/Conc, Pet stun?

    Edit: Anyhow, I think it is a bit pointless to try arguing on the forums how this skill so and so and counter this and that. Each fight tends to be unique, in the players, gear, skill and knowledge. This is before the environment comes into play.

    LoH doesn't have much of a counter short of applying a healing debuff effect, but bubble you can use to distance yourself and wait it out instead of hugging the shiny bubble effect.

    In the end, if a Ret kills someone in the third life after LoH, he is OP. If someone kills a Ret after the third life, what does that make him? Noob, undergeared?

    If Paladins lose LoH, won't they need something to compensate for the loss of survivability? All of this is a bit moot though, not knowing what the change in the end will be.

  17. #177
    The Lightbringer Dewote's Avatar
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    Re: T10 Models Recap, MLG Anaheim, Blue posts

    /target Boubouille
    /Cry
    FC 2793-2016-8218 - Name: Suoma

  18. #178

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Nightsyte
    Ok, let's edit then -

    ----------Start Kiting
    *repentanced*
    ----------Sit there
    *judgement, DS, CS combo for about 10k*
    ----------Kit about 10 yards
    *hammer of justice*
    -----------Crab Snare and drop trap
    *Hand of Freedom, immune to crab snare and completely dispels the trap*
    *judgement / DS combo for about 8k damage*
    *CS for 4k*
    -----------Start kiting again
    *Divine Shield*
    *Passive Persuit of Justice run speed [b]drastically outpaces Disengage, unless you jump off a hill in which case you take fall damage*
    -----------Cheetah?
    *Exorcism daze*
    -----------Deterrence?
    *Judgement for 5k that hits through Deterrence*
    *Hammer of Wrath for 5k that also hits through Deterrence*

    Dead.
    And that's the public Blizzard catters to when choosing to nerf something to please the most of their money crowd... After all there are more non-paladin players than paladins players (it's one class against all others) and nerfs will always be viewed by the "community" as deserved than anything else. "we checked our player base and most of them say it's deserved to remove the ability to use any weapon for ret paladins!"

    0 resilience, no kitting ability, he considers himself doing 0 dmg to the paladin (so he will aways use art of war for exorcism, and if he can't melee you, he can't exo you, sry), you simple can't remove HoF and drain his mana... He really thinks that J/CS/DS can be used together non stop without any CD or GCD issues (since the paladin is using "all" his tools). The fact is that you probably got "ganked" by a ret pally in BGs and put everything that happened to you on his bill.

    And since we're talking about Battlegrounds (since LoH can't be used in arenas and 1v1 will never be balanced), you won't get him with all his CDs avaiable everytime.

    Also this PoJ should deserve a nerf... if it was avaiable, lol.

    And all this is ok for druids and other hybrids, but not for paladins... lol. Still trying to understand how did they manage to actually consider to fix ret paladin spec at 1st place at the end of TBC... maybe it was another dev team? Probably.

  19. #179

    Re: T10 Models Recap, MLG Anaheim, Blue posts

    /catches shaman and paladin tears and creates a new super elixir!

    Muhahahahaha!
    Yes you are still the worst moderator on these forums.
    Quote Originally Posted by mistuhbull View Post
    So unless you have a source besides your rectum, we'd appreciate if you didn't spread misinformation

  20. #180
    Dreadlord Srg56's Avatar
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    Re: T10 Models Recap, MLG Anaheim, Blue posts

    Quote Originally Posted by Grisou
    I totally agree...
    This explanation is against all logic but may seem correct enough to satisfy the no-brains... that's simple manipulation.

    GC keeps making what he wants with the game and the classes, without real reasons, and without real explanations... just to please the whiners so that they stop crying..
    Besides, I'm still waiting to see evidences the paladin needs to be nerfed more in PvE...

    Anyway, once again, PvE will suffer from the PvP whiners...


    -------------
    Grisou, feeling sad and seriously thinking about quitting WoW... fed up with the ongoing nerfs... and the ongoing nerf demands...
    Ironic that you call the people that see the point 'no-brainers' when you yourself dont see it.

    The point was comparing an Op ability with 'another imaginary one', in this case that 50k hit from a warrior.

    Time for prot palas to step down.

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