If someone wants to be a consumer whore and blow $10 a pop on these pets, they can go ahead. It's their hard earned cash for something worth a minuscule fraction of what they're paying, but hey, a fool is easily parted with his money.Originally Posted by phoenix02
What I am concerned about is the impact these things have on not only the game, but every single game Blizzard develops in the future. When Blizzard realizes they can A) give out vanity pets for free and have everyone happy, or B) charge $10 a pop to a handful of people who apparently have too much money and too little sense, why would Blizzard keep providing the playerbase with "free" (paid for by our boxed game sale and monthly subscription) content?
So where does it stop?
What's stopping a company like Blizzard from starting to intentionally exclude portions of what would otherwise be part of the core game, and starting to charge for them as DLCs or RMTs? The answer is nothing, short of a competent and aware consumer, which in reality, is very rare these days.
The pet store isn't really what's angering me, because it's a symptom of a much bigger problem. It's the whole road Blizzard has been headed down since they merged with Activision. The road where games suffer at the hands of corporate greed. Where companies charge significantly more than something is worth, or sell you a half-complete product at full price, then make you pay more than twice what you paid for the remaining pieces.
As a side-note, It astounds me that even after all of these underhanded schemes these corporate scum come up with to gouge customers, that they have the audacity to complain about piracy. If they would charge a more realistic price for their products, a lot more people would be willing to pay for them, rather than "steal".