Originally Posted by

**greysin **
it's simple, a resist is based on a roll on every single damage application per target. it can resist from 0%-x% of the damage you deal, which is calculated based on talents, whether it's a crit or not, your buffs, etc

there is NO limit to how often it can resist, it's possible to resist 100% or 0% of your attacks

there is also no correlation between how much damage you do per attack adn how often it resists, it's just a random % of your damage that is resisted and this can happen on every attack

a pally has about 1/4 as many damage applications per minte as a dot class does. every dot tick is a damage app, every mind flay tick, every mind blast, etc

it's not uniform like procs per minute which is based on weapon speed, so that slow and fast weapons have about the same number of procs per minute.

mind blast doesn't have more of a chance to resist than one full application of SWP

each tick has the same chance as each mind blast, even though there are far more dot ticks than mind blasts every minute.

if you get unlucky, you can lose a LOT of damage. just more of a chance to resist more for dot classes. it's simple and really not that complicated

not a mathematical theory or anything, if you have dot class x which has 100 chances to resist as opposed to class X who has only 10, which is gonna have more resists? the dot class will.

why do you think aff locks do less damage than destro?