Also, when it comes to weapons, it seems to be that slow weapons are the way to go. They have the advantage of higher seal damage, and bigger burst spurts with Reckoning.
I would expect the Quel'Delar 1-hand sword (2.7 speed!) to put out some really nice Seal and HotR hits. (Although I did wish they'd replace the ArP with hit.)
The only things that would reduce ShoR's damage are Resilience, -% Spell Damage taken effects, and the rare person popping a Holy Protection Potion; as ShoR's damage is Holy and ignores all armor.Originally Posted by Mmrdkm