So i'm in love with blood pvp, even though it has its limitations and being considered the worst pvp spec(for arena anyway)
And i figured i could share with you an idea of mine.
So what does blood need? Well utility is all they need, without making them OP tanks or screwing with dps in any way. This is a hard thing to do, but I have devised a plan. Now what the idea is: reduced effectiveness of healing.(MS NOOB!)But not in the traditional sence. There's plenty of ways to reduce healing effectiveness than just simply recuding the heal itself. Bear with me on this one guys.
So this is how I see it. Beside the obvius version, being MS and the like, there is such things as; heals damaging the healer based on the healed ammount, the deathknight recieving a part of the heal(not reducing and then give you health. Just heal you too), and a mana burn version. Even though I prefer the damage dealing one, but any of these will do just fine, depending on the ammount(Balance people!)
So how will this work? Quite simple actualy
Say you have the heal transfer version and it's at 20%(subject to balance), your target recieves a heal of 1k, you gain 200 health in addition to that. Reduced healing effectiveness by healing your oponents, yay for being unique!
Say you have the damage dealing one and it's at 20%(same as above for comparison), your target is not the healer, say a warrior, and recieves a 1k heal, the healer then recieves 200 damage. Reduced effectiveness by killing yourself by healing others, uniqueness hoe!
Mana burn? Pretty straight forward and it's the same as damage dealing one, it penalizes the healer instead of the one being healed. But the % will have to be lower obviously. Loosing 200 mana on a 1k heal would be quite devastating.
Now where will we get this ability(mind you we only need one of them)? As I see it there's only 2 viable options.
1. Add it to improved deathstrike talent. DS is your FU, but HS is your suposed mainstrike which you will be spamming alot more.
2. Make a new talent and scrap one of the two crap talents in blood(vendetta and spell deflection, noone will miss them, methinks anyway.) Something along the lines of this
[Soul leeches] [0/3]
Your deathstrike causes the soul leeches effect, making (one of the aforementioned effects) for 10 seconds(or however long MS lasts)
(Name can be changed, first thing i thought of)
Now there is the obvious problem of deathstrike hitting quite hard allready, and that should be considered when balancing the effect too. But we don't have alot of other options.
Unless you add it to plaguestrike ofcourse, but then it will be too wanted, and you might wind up with a frost/blood spec that gets the goodies of frost and still manages to reach down to this talent, if it would still be in the spot it replaced.
Another way would be add it to blood plague, but that in itself is a bad idea. Spreading a psuedo-ms on an entire team will be QQ'd until we drowned in tears.
And I do believe only blood should have this, because it's only lacking in support and utility moves, this should prove usefull to many teams.
"But what about teaming with a ms class, won't that be OP?" Well just think about it. If you have the damage version, the damage will only be based on an allready reduced heal effect, making it somewhat negligible, so that you might not even WANT a warrior or other MS class with you in a blood DK team. Which would be quite nice actualy.
So what do you think?
Feel free to discuss/come up with your own ideas/flame on/ignore
Cheers