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  1. #1

    Icecrown Citadel Raid Access Progression

    Icecrown Citadel Raid Access Progression
    Originally Posted by Daelo (Blue Tracker)
    Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. We want to thank everyone who has logged onto the PTR and tried the encounters there.

    As we're now getting closer to the release of 3.3.0, we wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point we can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.

    The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.

    There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

    The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.

    The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.

    There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).

    In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.

  2. #2

    Re: Icecrown Citadel Raid Access Progression

    All the gating of ToGC, with none of the attempts timed to loot. Sounds like a win/win to me!

    EDIT: For you people that can't read properly, it said "% attempts per last boss of each wing at the start". That's 5 for each boss when they become available.

    It then says
    In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available.
    Again...

    In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available.

  3. #3

    Re: Icecrown Citadel Raid Access Progression

    "There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity)."

    so, the whole point of the limitations is just to... limit? so people don't trample through heroic content in 1 week?

    not very conforting =(
    Dear developers,

    please nerf Rock, it's too overpowered. Paper is fine, however.
    Signed, Scissors.

  4. #4

    Re: Icecrown Citadel Raid Access Progression

    lol... 5 attempts at each boss in the first week they are out? Top guilds aren't going to like this.

    Shadow Priest Main
    Originally Posted by Zarhym
    Your post is so drenched in frustration and sarcasm that it's really ruining my salad.

  5. #5

    Re: Icecrown Citadel Raid Access Progression

    sounds good

  6. #6

    Re: Icecrown Citadel Raid Access Progression

    Damn, beaten by a minute and a half :P

  7. #7

    Re: Icecrown Citadel Raid Access Progression

    The Varian/Garrosh buff is basiccly a replacement for the nerf patches/hotfixes we got in Ulduar. This seems lile a much better way to handle the gradual nerfing of an instance, imo. Especially since you can opt to play without the buff if you want more challenge.

  8. #8

    Re: Icecrown Citadel Raid Access Progression

    sunwell gating+kiru's song of battle mixed with ToGC attempt limit.

    they really want to make this place hard i suppose. i'm all for it.

  9. #9

    Re: Icecrown Citadel Raid Access Progression

    this is interesting.

  10. #10

    Re: Icecrown Citadel Raid Access Progression

    I hope this 5 attempts wont be more then 3 weeks 0.O we are gonna here alot of QQ about that LOL

    and those buffs in a few months... 0.O

  11. #11

    Re: Icecrown Citadel Raid Access Progression

    this is an early April fools right?

  12. #12

    Re: Icecrown Citadel Raid Access Progression

    10/10, Would be trolled again
    'u get constant hit by ice shit from roof so you can travel instantly all across the room'

  13. #13

    Re: Icecrown Citadel Raid Access Progression

    We have to farm each section for weeks without even trying hardmodes before moving on to the next? I think QQ is perfectly reasonable here, especially if they make it like ToC where learning a new boss on easymode takes 1-3 tries.

  14. #14
    The Hedgehog Elementium's Avatar
    Join Date
    Aug 2008
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    MA, USA.
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    12,765

    Re: Icecrown Citadel Raid Access Progression

    sounds like we're getting close

  15. #15

    Re: Icecrown Citadel Raid Access Progression

    I can only imagine the grieving that will occur in ICC. Not only could a guild be denied hard mode progression, but denied any loot from the encounter at all! I just hope the trash is actually pretty potent to prevent a smallish group of players from going in and ruining everyone's fun

  16. #16

    Re: Icecrown Citadel Raid Access Progression

    The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks
    There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid.
    Let the QQ begin.

    I dont like this at all

  17. #17

    Re: Icecrown Citadel Raid Access Progression

    To be honest is like this idea /thumbs up

  18. #18

    Re: Icecrown Citadel Raid Access Progression

    Keys/Attunements are so much better...

    http://www.zetbit.com/sig-793881.jpg
    Farming Resist Sets & Attunements > Instance Gating

  19. #19
    Field Marshal Tokolosi's Avatar
    Join Date
    Sep 2007
    Location
    south africa.
    Posts
    69

    Re: Icecrown Citadel Raid Access Progression

    Sounds interesting, it will be less stressful when everythings on farm to not have to one shot everything to get better rewards at least..
    catface.

  20. #20

    Re: Icecrown Citadel Raid Access Progression

    Quote Originally Posted by Fabolous1
    Keys/Attunements are so much better...


    <3!

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