Yeah, because 20% armor ignore is "only" a little "boost". That and windfury are the two most important buffs.Originally Posted by Hurkyouleze
Yeah, because 20% armor ignore is "only" a little "boost". That and windfury are the two most important buffs.Originally Posted by Hurkyouleze
Agree with the sarcasm. Sunders in a 25 man is arguably the biggest single buff to a raid, even if you're light on physical dps.Originally Posted by Fojos
/wristcutOriginally Posted by Tomt
Originally Posted by MildCorma
Spell pen is only for pvp, even then you really only get enough to get motw and maybe paladin auras, shaman totem back down to 0 resist. And no its not even like armor pen at all. Armor pen increases dmg just like attack power and spell power. Spell pen lowers resist on the target thus increasing your odds of hitting said target.Originally Posted by Tomt
Sundering as fury is quite easy since there are often free GCDs for it.
Compared to arms warriors and rogues, fury has the easiest time. When i was fury i did demoshout and sunder to make my life a bit more interesting.
Originally Posted by Blizzard Entertainment
its just /wristOriginally Posted by Marithas
but yes I agree
Working Sunders in as Arms is quite fun, you basically have to time sunders instead of slams till 5x stack then work on using a sunder instead of a slam every 20-25s. Quite engaging I must sayOriginally Posted by Astray
I wasn't trolling, sunders are not, I repeat NOT that important. If a 400 dps increase is that significant in determining a fight, chances are, you shouldn't be attempting it in the 1st place. I'd love for some of the "elite" warriors from around the world to chime in to see what they say. By "elite", I mean from the top, let's say 100 guilds in the world. I would guess to bet a high majority of them would almost certainly look at sundering as a non-issue in most cases.
It doesnt just increase the warrior's dps it increase all the physical damage classes dps so yeah you should be keeping it up there. It does help a lot 400 dps lets say half your dps is physical 3200 dps increase raid wide assuming 15 dps 8 physical 7 caster.Originally Posted by Hurkyouleze
Hunter would likely suffer less of a DPS loss if he used a pet that sunders.
skott#1374 - add me to expand your b.net friends list of reliable players for raiding/arena.
Video if myself raid healing, raid dps, and raid tanking:
http://goo.gl/wNZeS5
Only BM pets can sunder, so it's a big dps loss...Originally Posted by ProteinOrcWarrior
Correlation does not imply causation.
Yeah, you're an idiot. If you really had one of these "elite" warriors you speak of post here, they would certainly put you in your place. If you had a cutting edge guild that didn't utilize a warrior MT for sunders, I can guarentee you friend, the RL would be shitting a brick if he didn't see sunders up. Then the warrior would be talked to, then benched if he found it a non-issue. It's kind of like a lock not putting up CoE, sure it removes CoA or some other damaging spell for more dps, but the overall DPS increase of the spells the lock uses, and spells of the other classes in the raid, is far to large to ignore.Originally Posted by Hurkyouleze
Warlocks doesn't use CoE, l2p idiot.
*Refers back to the point of cutting edge guilds*
Idiot nr 2.
As an arms warrior how should I apply sunders at the start of the fight? I've been going in and popping rend on the target and stacking sunders and overpowering if that procs while I'm stacking, and using sudden death procs if they happen to pop also.
That sounds about right. As arms, I charge in, rend, MS (so it can be on CD), then apply 2 - 3 sunders instead of slamming, MS, OP, (execute if it procs anywhere in there), then just follow my regular rotation.Originally Posted by Chimpzilla
As fury, I rage up and intercept in, WW, BT, then sunder when appropriate after that.
There are certain fights where I ignore all my procs and whatnot though to get sunders up asap. EX: On 25 ToGC beasts, as soon as the worms come out, we bloodlust on acidmaw. I rend acidmaw then just spam sunder till it's at 5 stacks. It's far more important to get those sunders up for the bloodlust than it is, say, do my 40k or so dmg that I would have done in my regular rotation.
Cool. Good to know I'm doing that right. I might as well ask about shattering throw and when it's best to use that also. It's on a pretty long cooldown and sometimes I end up never using it in a fight and it feels wasted. Something like Anub it makes sense to do it for phase 3, but other fights I just never seem to know.
What a stupid response.Originally Posted by Hurkyouleze
Let's look at the roster of the top 100 guilds, bet you will find at least 99 of them have a prot warrior.
Yeah, that's what I do: replace GCDs normally used for Slam with Sunders. Simple stuff.Originally Posted by Chimpzilla
If you have hero, pop Shattering Throw then. Otherwise, just look for the best burn phase - some fights have an actual phase where you want to put out as much DPS as possible (either not possible to do later or the best opportunity to do the most damage). That's when most people will be popping CDs. If there is no hero and no burn phase... I'd probably use it sub-20% because everyone wants to burn it down, so you might get more CD popping then.