1. #1
    Mechagnome a C e's Avatar
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    How to Utilize SpellSteal Perfectly ?

    Hello guys,

    How can I utilize spellsteal in Arena, which buffs should I steal?
    is there are list of stealable buffs ?

    thanks for the help, please provide a lengthy explanation
    "It is always darkest just before the dawn " ~Thomas Fuller

  2. #2
    Whenever something has a stealable buff under it. Spam Spellsteal.

  3. #3
    Spam spellsteal until it doesn't remove anything anymore.

  4. #4
    Personally I'd almost avoid using it altogether. The GCD and huge mana cost, plus its random nature means that
    in the small number of situation where it is actually useful, it is only marginally so.

    I would only recommend its usage if a) you can't burst an opponent down b) they have a number of buffs
    up which are strong c) they do not have too many weak/useless buffs up c) you can escape behind a pillar
    and evocate, which requires you to have more mobility than the classes you face.
    Make your character SUPER SHINY!
    https://www.youtube.com/watch?v=f_AwGICgZTU

  5. #5
    Quote Originally Posted by Drathos View Post
    Spam spellsteal until it doesn't remove anything anymore.
    Quote Originally Posted by Conscripts View Post
    Whenever something has a stealable buff under it. Spam Spellsteal.
    No. Just no.

    Spellsteal is very situational as it has a huge mana cost like Adv said but its too powerful to no use. The main things that come to mind are:

    Mage - Alter Time, Icy Veins, PoM and in 1v1s or 2v2s Ice Barrier
    Druid - NS, Innervate and cleaning hots on a hard switch is very helpful. Bookies/Ferals just clean Rejuvs and CWs in 1v1s
    Pally - Divine Favor
    Priest - Fear Ward, GS and cleaning Renew, PoM and PW:S on switches is helpful. Also steal those in 1v1s against Shadow
    Warlock - Twilight Ward in 1v1s
    Shaman - NS and hots on switches, Stoneskin Bulwark in 1v1s

    Might have missed a few but thats about it.

  6. #6
    make weak auras for important buffs then when they show, spam spellsteal. jacking their buffs keeps you alive and makes you do way more dps if u can take the right buffs. jacking ffb from a mage and il procs for a kill is always hilarious.

  7. #7
    The addon Spellstealer is neat.

  8. #8
    Quote Originally Posted by advanta View Post
    Personally I'd almost avoid using it altogether. The GCD and huge mana cost, plus its random nature means that
    in the small number of situation where it is actually useful, it is only marginally so.
    Out of pure curiosity, why would you comment on something you know nothing about?

    You should spam Spellsteal when the gates open until you're just about OOM. Spell Steal costs like 20% of your mana, sure, but none of your other spells cost any and it regens super fast. Plus you can always mana gem if you need it.

    Spellsteal is an incredibly good spell in arenas, stealing HoTs to keep yourself alive while your healer is CC'd, stealing BoP, Alter Time, Icy Veins, etc are all crucial, but you can't do that if you haven't stripped the person of buffs previously. If you only use Spell Steal to try to get Alter Time off, good luck, because that Mage will have 5+ other buffs on top of it, but if you've been spell stealing from the beginning of the game you're far more likely to get it.

    It also depends on the comp you're playing, if you're running Mage/Rogue/Druid you're the only offensive dispel, so you'll use spellsteal more than if you're running Mage/Spriest/RShaman, because that comp has other people that can remove buffs and keep them off just as well, so it'll be split between the team more.

    But trying to say it's only marginally useful is incredibly ignorant. Yes, at 1600 MMR you don't need to use spellsteal, but at 1600 MMR you don't need to use half you skills.

  9. #9
    Quote Originally Posted by Rucati View Post
    Out of pure curiosity, why would you comment on something you know nothing about?

    You should spam Spellsteal when the gates open until you're just about OOM. Spell Steal costs like 20% of your mana, sure, but none of your other spells cost any and it regens super fast. Plus you can always mana gem if you need it.

    Spellsteal is an incredibly good spell in arenas, stealing HoTs to keep yourself alive while your healer is CC'd, stealing BoP, Alter Time, Icy Veins, etc are all crucial, but you can't do that if you haven't stripped the person of buffs previously. If you only use Spell Steal to try to get Alter Time off, good luck, because that Mage will have 5+ other buffs on top of it, but if you've been spell stealing from the beginning of the game you're far more likely to get it.

    It also depends on the comp you're playing, if you're running Mage/Rogue/Druid you're the only offensive dispel, so you'll use spellsteal more than if you're running Mage/Spriest/RShaman, because that comp has other people that can remove buffs and keep them off just as well, so it'll be split between the team more.

    But trying to say it's only marginally useful is incredibly ignorant. Yes, at 1600 MMR you don't need to use spellsteal, but at 1600 MMR you don't need to use half you skills.
    im not sure why people have the mentality of spellsteal = a way to get buffs.

    its a fucking dispel on zero second cool down. run it like purge or like. dispel.

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