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  1. #1

    Blue posts, comics

    It's time for a last batch of blue posts before the patch (Yeah, still unconfirmed, I know)! The final version of the menu should be up within a few hours and you'll have everything you need to survive this patch.

    Blue posts
    Originally Posted by Blizzard Entertainment
    PvP starting gear in Cataclysm easier to obtain?
    The fourth question, about the availability of starter gear in PvP, is something we are working right this moment on improving for Cataclysm. Players tended to view the Lich King starter gear as either tedious or a distraction while at the same time they were able to get high item level weapons from PvE. Those two factors contributed a lot to the very short matches we had in the first season.

    We know players need some minimum level of resilience (say somewhere in the 300 - 500 range) before they feel like they can survive long enough to do anything. We need to make sure players generally aren't stepping into Arenas or BGs without it.

    [...] I think 1000 is probably the point where you really start to feel like you aren't going to die at any given second. But that's okay as long as it is reasonably attainable. We offer resilience on gear largely as a reward. It's a good milestone when you realize that the gear you have worked to obtain is now keeping you alive. It's comparable to a raid that has trouble on a boss until they get enough of the right gear, at which point they now stand a good chance to beat him. In other words, if we didn't want players to have to work to get resilience, we'd just make it a passive damage reduction aura in Arenas and BGs.

    But I do agree the starting sets of resilience gear in LK were unattractive given the investment it took to get them. To use my raid example above, you shouldn't be facing the boss in greens either. (Source)

    Patch 3.3 Dungeon System Questions
    Will the random heroic search have the option of excluding certain heroics (i.e. oculus?)
    You do not have the option to exclude specific Heroic dungeons, however, if you've already run a specific Heroic dungeon that day, it is less likely to be randomly selected for you.

    Will players still need to purchase keys to queue for TBC heroics?
    All standard requirements for entering a dungeon will remain. For instance, if you log into the game just after patch 3.3's release and queue for a Random Heroic dungeon, you will not be selected for the Icecrown Citadel Pit of Saron or Halls of Reflection wings unless you've cleared your way through each preceding wing in order to unlock the next wing (i.e. you must clear Forge of Souls for Pit of Saron, and Pit of Saron for Halls of Reflection).

    - I've heard players will no longer be saved to heroics. Does this mean we can farm Champion's Seals?
    Heroic lockouts still exist. The only difference is that the Random Heroic option will ignore lockouts. So if you've run every single Wrath of the Lich King Heroic dungeon in a day, you can still choose the Random Heroic option to continue running them. You can do this as often as time allows since this option will ignore lockout timers. As I said above though, the Heroic dungeons you've run the most that day will be less likely to be randomly chosen by the system. (Source)

    Downranking
    I've addressed the downranking issue enough that you can probably find a good explanation for why we nerfed it.

    The big problem with downranking was it propped up coefficients at the expense of everything else. It wasn't just that the lower ranked heals were cheaper. It was that the higher ranked heals just didn't have much to offer because the coefficients so completely trumped the flat points of the spell. The part of downranking that was choosing the cheap, small spell over the big, expensive spell was compelling, I'll grant you. But the part of it that was ignoring new spells because high spell power (or + healing back in the day) gave the lower ranks such great legs was just problematic for many reasons.

    I agree that we need to make sure every class feels like they have the choice between big and small heals, and that may mean adding new heals to Cataclysm. On the other hand, priests have say Flash Heal and Greater Heal now but don't necessarily use them equally. (Source)

    Useless/Overpowered healing sources - Lightwell and Replenishment
    I don't think Lightwell means non-healers don't care about their health. Lightwell means they aren't willing to take a huge dps hit (including losing targeting) to get it. Most players will use Healthstones in my experience. They just don't feel like they offer that much currently because the healers will be able to cover them.

    [...] I know Replenishment is a popular bogeyman, but we don't think Replenishment itself is the problem. It's just a generous source of regen at a time when there are many generous sources of regen. We'd more likely to nerf everything than just Replenishment, because we like having player power grow so much when you're in a group.

    [...] I'm not sure Replenishment even makes sense in its current incarnation in Cataclysm. Once all healers like Spirit, then Replenishment could just boost Spirit-based regen. But this is something we haven't worked completely through yet. (Source)

    Mana pool management = Caster DPS vs. Healer
    When you think about the actual experience though the difference comes down to more damage nearly always being better while healing has a target, beyond which more healing isn't necessary because everyone is at 100% of their health. Overhealing exists as a concept, whereas overdamage does not (except in a few isolated fights or when threat is an issue). In a very coarse sense, damage is about as going as fast as you can while healing is about hitting your target -- damage is a 50 yard dash, while healing is playing darts.

    Furthermore, most healing rotations aren't terrible complicated because they can't afford to be. If you had to get up e.g. 3 periodic spells and self buffs before you could even do your job, then a lot of time players would be dead before you could ever get around to actually saving their lives. Having a long ramp up time would just kill healing.

    So the healing game ultimately becomes more about using the right tool for the job. If someone takes a little damage but isn't likely to die, a hot is a great idea. If someone is about to die, you might need a very fast spell or even a cooldown. If a lot of players take damage at once, an AE looks attractive. If you know you won't be able to cast for awhile (maybe you're moving) then again something with a duration like a hot or shield is the ticket. And so on....

    Mana efficiency is ideally part of this calculus. If mana doesn't matter, then either your highest healing-per-second spell or your fastest spell (depending on the situation) is always the best choice. Increasingly in LK, it's just the fastest spell that wins because of the nature of incoming damage. If mana doesn't matter, then you aren't trying to hit the bullseye I described above because missing the bullseye (overhealing) has no consequence. If you use the proverbial bazooka to kill cockroaches, then who cares?

    Many long-term healers (and I'll include myself in that) enjoy healing because you feel smart when you do it right. Part of that "smartiness" is using the right tool for the job. It's a different approach to the game than say a mage or warlock uses however. To some degree it's hard for me to understand how you like healing if you don't like mana management.

    Now, in much of the above, I'm describing an ideal situation. Mana generally matters a lot less in Lich King for healers than we'd like, so instead of challenging healers to hit the target we just challenge healers to keep as many darts in the air as possible. If you miss even a single GCD, then it's possible someone is going to die. That doesn't feel like smart playing to many players. That feels like whack-a-mole.

    Now don't jump to the opposite extreme and assume what we intend for Cataclysm is for healers to stand around a lot and regen. What we'd rather see is that say a Holy priest uses Renew in some situations, Flash Heal in others, Greater Heal in others, CoH in others, and so on. Furthermore, we'd like to see more coordination among the healers (again because the risk of going OOM exists). That doesn't have to mean talking on Vent, though it could be that too. It could be as simple as assigning more targets or roles for your healers instead of just "You heal the tank, everyone else heal the raid."

    In addition, once the group learns that healing mana matters, then individual survivability matters more too. Health stones, pots and even bandages do something. An avoid-damage ability like Barkskin or Dispersion is an interesting part of the dps toolbox instead of a PvP-only spell. Standing in fires is dangerous rather than just sloppy playing. Avoidance on tanks is more attractive because being the guy who requires tons of healing can be as much of a liability as the guy who dies from big boss hits.

    Yes, the risk is that the game becomes so stressful for healers that it's not fun for them. But I think healing can definitely be stressful now, and in a physically exhausting way instead of a I-need-to-make-smart-decisions-quickly way. (Source)

    Hunter (Forums / Talent Calculator)
    Are pets going to scale for 3.3?
    If we can get it in. On a technical side, the implementation just ends up being a little different for every stat.

    Keep in mind that pet scaling isn't essential to good damage. It's only essential for keeping your pet's damage growing at the same rate as your damage, and by extension keeping your total damage growing at the same rate as other classes. There aren't going to be 3 more tiers of content for Lich King, so it only gets to be an issue if other classes scale so much better that they leapfrog you in Icecrown / the final PvP season.

    Warlock (Forums / Talent Calculator)
    Why can't warlocks have stackable shards?
    Technically we have trouble altering inventory space in existing characters, and that would especially be true for the shard bag. We can do it, but it's a pretty high risk change when you consider all of the things that can go wrong. For that reason, we'd prefer to do it during an expansion when we have plenty of time to solve any unforeseen problems that arise.

    On the design side, we'd prefer to unveil new mechanics that all work well together rather than make changes now that we'd just turn around and undo. What I mean is that we don't want to sideline soul shards even more for the next few months to the point where locks, especially newer ones, sort of forget about them only to bring them back in a big way for Cataclysm. (Source)
    Comics
    Dark Legacy Comic #217 and Teh Gladiators #103 are out.


  2. #2

    Re: Blue posts, comics

    Yay patch coming!

  3. #3

    Re: Blue posts, comics

    I can't wait for 3.3. I'm still ticked that it didn't drop last week.

    Shame that they can't consolidate sould shards for warlocks now, instead of making them wait for Cata. : \

  4. #4

  5. #5

    Re: Blue posts, comics

    For warlocks, and shards, I'd really just prefer to see a system like the DKs are made to use.

    Cast something to drain souls, get a buff which you can then use for the next 5 minutes.
    Never having to go kill mobs outside an instance to farm shards again... It's such an odd / off mechanic.

  6. #6

    Re: Blue posts, comics

    DLC made of win again.

    Rest of the blue post I read this morning :>

  7. #7

    Re: Blue posts, comics

    ...most healing rotations...
    Cant believe he went there

    Two possible half truths from the post

    Once all healers like spirit
    that and healers' mana situations between classes sort of got generalised

    but good to see lightwell getting some mention.

  8. #8

    Re: Blue posts, comics

    Blizzard need to focus more on PvE Raids and less on PvP balancing.

    PvP balancing takes too much development time and is taking away from what makes this game great.

    Raids.

  9. #9

    Re: Blue posts, comics

    Quote Originally Posted by bbr
    For warlocks, and shards, I'd really just prefer to see a system like the DKs are made to use.

    Cast something to drain souls, get a buff which you can then use for the next 5 minutes.
    Never having to go kill mobs outside an instance to farm shards again... It's such an odd / off mechanic.
    They did say at Blizzcon that they are looking to change Shards into a system similar to DK Runes

    I don't understand DLC this week :-\

  10. #10

    Re: Blue posts, comics

    Quote Originally Posted by Ikkatsu
    I don't understand DLC this week :-\
    Let's explain a joke, makes it more fun (/sarcasm)

    Anyway I think it refers to next patch, where you can't roll need on gear you can't use or isn't useful to you when forming a pug through the new system.

    So he ran to a weapon trainer and got back before the looting was done and could roll need on the pointy thing.

    Not as funny as usual imo.

  11. #11

    Re: Blue posts, comics

    Originally Posted by Blizzard Entertainment

    I mean is that we don't want to sideline soul shards even more for the next few months to the point where locks, especially newer ones, sort of forget about them only to bring them back in a big way for Cataclysm.
    Also, what is funny about this is that i waited around 3 years for something to be done about the Shard system. I got fed up of waiting and DID ditch my Warlock because of it. (which was over a year ago btw )

    Theres no way a new shard system will be implemented before Cataclysm, and i even have suspiscion it wont even be ready when Cataclysm launches.

    More like 6 months after

    You heard it here first !

  12. #12

    Re: Blue posts, comics

    wtb stacking soul shards
    check out my blog for some gold making tips
    http://anaalius.com/

    Also Follow me on Twitter at
    http://twitter.com/anaalius/

  13. #13

    Re: Blue posts, comics

    Quote Originally Posted by playersup
    Theres no way a new shard system will be implemented before Cataclysm, and i even have suspiscion it wont even be ready when Cataclysm launches.

    More like 6 months after

    You heard it here first !
    There is evidence from Blizzcon that they already have some of the system ready. The problem is the amount of work that needs to be done to ensure the current system, which they will dump come cataclysm, will work with the existing spells, talent trees, balancing aspects, soul shard bags, etc....

    Blizzard has a limited design team to limit the bureaucracy involved with a large team.

  14. #14

    Re: Blue posts, comics

    Another two users with too tall signatures in this thread going onto the list.
    http://www.mmo-champion.com/general-discussions-22/(important)-signatures-avatars/msg1830992/#msg1830992

    Makes me wonder why we can't make that sticky into a global announcement of a sort.

  15. #15

    Re: Blue posts, comics

    Quote Originally Posted by subanark
    There is evidence from Blizzcon that they already have some of the system ready. The problem is the amount of work that needs to be done to ensure the current system, which they will dump come cataclysm, will work with the existing spells, talent trees, balancing aspects, soul shard bags, etc....

    Blizzard has a limited design team to limit the bureaucracy involved with a large team.
    Yea, i would say it is a very lengthly and difficult process to achieve. I'm not saying it is easy to do, but i am saying it is difficult and time consuming, which is why i dont think it will be ready for Cataclysm.

    Ah well though, maybe ill be proven wrong, the sooner it is done the better it will be

    But you can understand that 3 years of waiting (with a 4th year of not seeing it change and not playing Warlock), kinda makes me doubtful it will ever be ready ^^ (Ive heard them say they are working on a new shard system a million times already)

  16. #16

    Re: Blue posts, comics

    Did anyone notice this: There aren't going to be 3 more tiers of content for Lich King, so it only gets to be an issue if other classes scale so much better that they leapfrog you in Icecrown / the final PvP season.

  17. #17

    Re: Blue posts, comics

    DLC is getting better and better every week, the candle on his head in frame #7 alone is hilarious ;D

  18. #18

    Re: Blue posts, comics

    Quote Originally Posted by playersup
    Blizzard need to focus more on PvE Raids and less on PvP balancing.

    PvP balancing takes too much development time and is taking away from what makes this game great.

    Raids.
    Indeed, very good point. This is not a (mainly) pvp game, they need to work on what actually matters.
    Personal site: http://fuh-q.com
    My Kitteh's personal site: http://kitteh.in

  19. #19

    Re: Blue posts, comics

    One of these day Blizzard will delay a patch on purpouse just to prove the Boubouille can be wrong.
    The comics were a nice read.
    Quote Originally Posted by Hollow_Sorrow
    sugoi monogatari, onii-chan!~

  20. #20

    Re: Blue posts, comics

    [blizzquote]So the healing game ultimately becomes more about using the right tool for the job. If someone takes a little damage but isn't likely to die, a hot is a great idea. If someone is about to die, you might need a very fast spell or even a cooldown. If a lot of players take damage at once, an AE looks attractive. If you know you won't be able to cast for awhile (maybe you're moving) then again something with a duration like a hot or shield is the ticket. And so on....[/quote]

    Yeah ima paladin and of course if a lot of players take damage at once, an AE heal would look attractive. but what should we do about that? :P
    Quote Originally Posted by icedwarrior View Post
    Quit trying to use logic in a video game that mails you dragons.

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