I just recently got back to lvling my warrior who will be my tanking toon while my DK will be my DPS toon.
what is the most used prot spec now since i'm out of touch with that part ty.
I just recently got back to lvling my warrior who will be my tanking toon while my DK will be my DPS toon.
what is the most used prot spec now since i'm out of touch with that part ty.
Look up Tánked on the armory.
use his prot spec, its used by most
[alt 0225 makes the a, but you can copy and paste]
No, his spec is pretty bad. No deep wounds, and no +10% dmg from enrage (also reduces spell dmg by 6%).Originally Posted by Ctrlaltdel
what the hell will deep wounds do? more damage for more threat?
I havent lost threat sense i was in blues.
The spell dmg reduction is useless once you get enough gear
The spell dmg is ALWAYS useful. No matter what your gear level.Originally Posted by Ctrlaltdel
The 10% increased dmg is always useful.
Deep wounds could be dropped (only because it's 15pt into arms), but only for a higher survival spec, which you'd only need for hardmodes (which you don't do)
You have only downed Flame Leviathan in 25 man, and you've only downed Flame Leviathan and Razorscale in 10 man. You haven't done any ToGC. Tell me why someone should take raid tanking advice from you?
You keep thinking that, I'll keep taking 10% less spell damage and thus get gibbed by bursts of magic damage less often. Hell Imp Defensive Stance alone contributes more to threat than Impale, which you got for some odd reason.Originally Posted by Ctrlaltdel
Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
I can also imagine attacking such a world, because they would never see it coming.
http://mhkeehn.tripod.com/trashcan.jpg
http://politicalhumor.about.com/libr...s/carville.jpe
For once, Carville was a man ahead of his time.
http://www.wowhead.com/?talent#LAb00...idIzsGo:rdZMoz
Is the popular deep wounds tanking spec. Overall good for everything. What varies most is usually the 3rd major glyph, you can pick between shield wall, cleaving, devastate, vigilance, heroic strike, revenge. However if you pick the shield wall glyph, then you'd take 2% crit out of fury and put 2/2 into -1 min cooldown on shield wall in prot.
A bit more on the glyphs. Cleaving is for trash or boss fights with adds (think XT-002, razorscale, kologarn, mimiron etc. Devastate is to get sunder up faster, increasing raid dmg at start slightly. Vigilance is best for single target threat. Heroic strike/revenge are for when you have rage problems, which you shouldn't anymore ever since the patch that changed tier 1 prot talent to give warriors 5 rage on avoiding.
Yeah, i just realized my spec is outdated.
I changed it
I am not a raider, I do not do any raiding at all (casual, serious or hardmode...nothing).
I exclusively run heroics and play my alts.
Here is my tank spec: http://www.wowarmory.com/character-t...Zhulwe&group=1
4/5 toughness because at the level I play, it's not that serious and a little extra rage never hurts.
Glyph of Battle Shout - More attack power = higher threat. I am geared in 5 man heroic/badge stuff. Often I will get dps in 25 man heroic TotGC gear... I need that extra threat, and no heroic instance requires 35k+ health. I rarely go below 90%...
I've been considering dropping impale/deep wounds for Cruelty... never really bothered, I like seeing a few big numbers here and there and I'm sure impale helps with that. My crit rate is so low it's rare to see me keep up deep wounds for extended periods of time though... highest I've seen it tick for is around 500 through recount (initial application is around 50ish damage per tick... so about 10 "stacks" or rolls... or whatever you'd call it). This is using the heroic TOC 5 man sword, peace keeper blade. YMMV.
There actually isn't 1 mainly used spec. The prot tree is very customizable depending on what kind of build you are going for unlike Fury for instance where almost everyone will have 18/53.
I recommend reading this guide regarding the must have talents and then choosing for yourself the rest
http://www.tankspot.com/forums/f200/...ior-guide.html
Check my armory through my signature.
Usually I run with 2 prot specs, but the only one currently active is the one I use most of the time. I find reduced cd on shield wall very helpful, and in my gear, deep wounds provides more dps/threat than cruelty, although I don't have any threat problems anyway.
Question Craz and other fellow warriors...cause I'm increasingly asked to OT with recent losses in my guild's tanking ranks. I'm a dpser...and while I consider myself a pretty decent theorycrafter, and ultimately much too knowledgeable of all that is warrior damage...I'm "ok" at the tanking aspect...mostly cause I haven't done it pre-dual spec. Futhermore, until recently I was Arms/Fury dual spec...I've since had to lose the fury and pick up prot.Originally Posted by Craz
Trying to tailor a spec for heroics and OTing in 25s...MT sometimes in 10s...but I'll be outgearing those.
http://www.wowhead.com/?talent#LiZGx...idczsGo:Mdiomz
I have to take Taunt as while I have 26 expertise...I'm only at 122 hit rating. So, I'm afraid of missing taunts.
Threat has never been an issue for me (infact I usually have to hold back or I run the risk of pulling aggro off the MT), however...I will admit I have been running with Glyphs of Vigilence and Devastate.
I'm asked to OT usually...MT some 10s, and I'll be running the daily heroic. Like I said...mainly an OT build so I'm worried about grabbing and holding adds, while doing decently on single target bosses where I have to take a turn whacking at him.
When you shoop da whoop, you feel powerful and don't want to lose it, and then a guy in plate armor comes and turns your woop against the shoop, hence, making you got laz0red.
Guild No Quarter - www.nqguild.org
There are two base specs, Deep wounds which is a threat/dps build, and 5/15/51 which is a survivability build.
http://talent.mmo-champion.com/?warr...1t-yo5p,,10952 Is your standard deep wounds build, the extra 2 points can be put into either cruelty, or if you want to glyph shield wall, improved disciplines, you could also put them into shield specialization, and focused rage also isn't necessary and you can move them to shield specialization as well if you would like, its all personal tastes. With this set up I would run glyph of blocking, then either devastate and shield wall, or devastate and revenge.
http://talent.mmo-champion.com/?warr...-NUBHZU,,10952 Is your "survivability" spec, again some of the points are flexible, you can drop focused rage for incite if you would like, or drop damage shield and pick up 2/3 incite or 2/2 improved revenge for say the anub adds. For this spec I would run blocking/shield wall/last stand as your glyph set up.
In my opinion the deep wounds build is superior, improved demoralizing shout is a very nice buff but now since ret paladins can apply it, the only real benefit you get is ~500 extra health from comanding shout, while loosing a decent chunk of dps and tps, unless you are tanking like the anub adds or your ret paladins/dps warriors are retarded.
If you know what you're doing, you do not want a threat build. You can hold threat fine, so long as you know your rotations. Or, sometimes, in the right group, if you know how to mark...
Always have that one dps who doesn't know how to find the tank's target.
Don't let people talk you into threat builds, their only real viable use is, of course, trash. Against a hard hitting boss, where you have to spend vital points on your threat spec, you might end up getting one shotted. The whole of tanking stats tends to take an overall drop in threat builds, and I really, really despise them. The mitigation and health, other tanking staples are more important than a buffer for some moronic tank's inability to properly execute a rotation. There's even a large margin for error in a tanking rotation - I make mistakes. Everyone does. They're usually negligible.
And why spec for trash when you raid to kill bosses?
http://www.wowarmory.com/character-t...zberry&group=1
But, I don't think my spec is perfect. I need to change out the points in Cruelty, just to name out one problem straight off. I'd have to look deeper in to tell you every problem with it. I'll revisit the spec sometime soon, and post it here for you.
Would you like me to find my post on rotation for you, while I'm on the topic of it?
personally I've been using http://www.wowhead.com/?talent#LAM00fZhZVItrx0didczsGo since I hit 80, and it seems like the spec that works best for me. a lot of people still take focused rage, but with the changes to shield spec for _5_ rage on every block/dodge/parry up from the old 2 on block, you'll never be rage starved in this spec if you know what you're doing. (ok, in heroics you will still be if you go in full EH gear, but who does that anyways).
http://talent.mmo-champion.com/?warr...-BKkcWz,,10958
This is my spec, good for threat, good for survivability.
You DO NOT need imp demo shout, retri/prot have an improved one as in vindication which is auto applied...
http://www.wowhead.com/?talent#LVZGVZVItrx0didIzsGo
Move the points from booming voices/improved demoralizing if you got a ret paladin applying it. A fury warrior however gives up more than a protection warrior does in order to get improved demoralizing (prot simply gives up improved heroic strike, a rage saving talent, and some other bogus you really don't need or want, unless there be gimmicks).
The problem is, a warriors survivability build offers so retardedly little actual survival, basically if you are using a 15/3/53 build with 2 min shield wall you are missing out on improved demo shout, commanding presence, glyph of last stand, and improved spell reflect. Every 25 man should at least have one ret paladin speced into vindication or a prot paladin, and most 10 mans do, so essentally this is a mute point, this is already well covered by ret paladins, unless your in 10 mans, which things don't hit hard enough anyways or tanking hard mode anub adds, then you need it, so for the most part improved demo shout is a waste, commanding presence gives you a whole 500 extra hit points, that really isn't enough to loose any sleep over. You can always work points into improved spell reflect but overall its a very situational talent, 95% of the time useless 5% of the time, helpful but far from necessary. Glyph of last stand knocks 1 min off your last stand, and I really don't care for this glyph at all, I don't use last stand enough, again if your tanking anub hard mode adds you should have this but otherwise its not that useful. So out of the 4 survival oriented talents/glyphs you would normally have in a surviability build but not in your standard deep wounds build, 1 of them gives you 500 health, one should already be taken care of, one is situational at best, and you can always work it into deep wounds build, and the last one again can be worked in easily but 1 min off your last stand isn't that useful imo.Originally Posted by Idaho Immortal
In other words you give up a decent chunk of dps, and some tps for very little gain in survivability, that is why deep wounds is better for the most part, again things like hard mode anub add tank excluded.
Spell Reflect seems neccesary to me. It offers some mitigation, not much but some - and sometimes the little buffs count. I've found myself using Last Stand a LOT in the amount of hard modes I do. I've found myself even rotating cooldowns before. It's useful to use it a lot. Last Stand is by far one of the staples of any tanking build and glyphing it is well worth the slot.Originally Posted by wolfwood888
It's not a tanks job to dps, and the amount of tps lost by using a threat build isn't significant enough, in my experience, to create a problem.
Deep wounds is not the better spec.
Improved demo shout can be left to your Ret Pally. They can take care of that.
My spec http://www.wowhead.com/?talent#Lqr00...ibIzsGo:dMNomz
I never have rage or survival issues
Definition of useless -
Q. Any plans for an untalented spell to help warlocks deal with stuns?
A. Possibly. It’s also possible we may take a look at stuns in general. But overall stuns will feel less impacting in an environment where players have significantly more health than they do today.