I wrote this guide for my guild and I know that 3.3 is just around the corner but with the raid lock outs etc I think that we will still be farming TOTGC a fair bit.
This guide is intended for warlocks who struggle in the Horde Champions fight. I've written it specifically on how to lock down the druid but the tips about gearing etc can be applied if you're part of the nuke team. A dead DPS doesn't DPS
Ok first off, you need to understand how the aggro works from these guys - [url http://maintankadin.failsafedesign.c...rb_v=viewtopic [/url]- if you want to know the full story, but essentially for us the aggro is based one three things:
HP level
Armour
Proximity
So with this in mind I set my gear accordingly. Basically our job is to control the druid, at no point (until the raid focuses her, which should be last or second last) will we DPS and so using PVE gear is pointless. HOWEVER you need to remember that hit is still really really important as 1 missed banish or fear + a CC on you can let the druid get out some heals.
Therefore what I do is I switch out all my PVE gear that has 0 hit on it and replace it with PVP gear. Remember that all we need to do is make sure that our HP/armour levels are above other casters like priests and mages, whilst maintaining our raiding level of hit. I spec into the PVP Destro spec - http://eu.wowarmory.com/talent-calc....31351035031051 - and roll with Demon Armour (for the improved armour).
Basically if you do all that and make sure that you stay out of range of the melle classes you should be able to go through most of the fight unhindered. Set up demonic portal before the pull in case you get a bladestorm, rogue jumping on you or DK grip.
Use Felhunter on passive in this fight for the main reason that if you get CC'd you have an extra spell lock for the druid. Also as the spell lock has a relatively short cooldown you can use it as part of your CC cycles to but some time between your banishes and fears (which makes sure that either one is off diminishing returns).
The actual CCing of the druid is fairly straight forward. Start of by casting Banish 3 times (you need need need a decent spell timer for this so that you can recast just as it is about to break, Banish has always been the hardest CC to recast instantly). Follow that with a Shadowfury and then three Fears. Be careful with fears however as they are very likely to break and the druid will run all over the screen, sometimes through the big melles. Just follow it at a safe distance ready to recast if needed. If all three break really early then use your Felhunter to spell lock the Druid and by the end of that Banish should be back off Diminishing returns. Save Death Coil in case you get targeted by a mob, try to save Shadowfury as well actually in case you get zerged....The more you do this fight the more you get a feel of when you're going to need to save shadowfury and when to use it.
Just repeat the above process for the whole thing and by the end of the fight you'll feel quite attached to the druid. If you do it right she should never get out a big heal and only one HoT from when a fear breaks early (which can be easily purged).