Death Knights
-All: Diseases need a 70% resistance from dispels. Scourge strike hits for nothing with no diseases and blood can't get any heals from death strike with no diseases. DKs should not be overpowered against teams with no dispels and underpowered with dispels. Chains of ice needs to make the target immune to CoI for 12 seconds to compensate. Strangulate should have a 1 minute cooldown and last 4 seconds.
-Blood: Needs better mobility. A flat out buff in speed from unholy presence is too boring of a fix. 50% less time on snares/stuns would be nice. Or, rune tap could remove all roots and stuns.
Druids
No comment
Hunters
-Overall: Lower the duration of deterrence by a small amount.
Mages
ALL: (very important)- Make 2 pvp sets, one with haste and one with crit.
-Arcane: They are effected too much by school lockouts. With one lockout a mage losses blink, polymorph, slow and all offensive spells. Make mana shield absorb more for the same mana cost or increase mana shield scaling.
-Fire: Make blazing speed an on use ability that increases speed by 65% and makes the mage imune to snares for 1 second. Remove RNG talents and replace them with combo-like talents. Make flamestrike omgwtfpwn and improve it's graphic.
-Frost: Nothing.
Paladins
-Holy: Nerf survivability against melee slightly and nerf mana regen slightly.
-Retribution: Make them better in high end pvp somehow.
-Protection: Make them do less damage than ret.
Priests
No comment.
Rogues
Make non mutilate specs better.
Shamans
ALL: Make heroism shorter in pvp.
-Enhancement: Nerf wolfs and buff non wolf.
-Restoration: No change.
Warlocks
-Affliction: Less damage.
-Demonology: Needs a bunch of buffs.
-Destro: Not sure.
Warriors
-Arms: Make bladestorm do slightly less damage.
-Fury: No idea
-Prot: Change concussive blow. They have way to many stuns. I am fine with the mobility and the damage but the massive amounts of stuns is insane.