What separates the good player from the average player is being able to control the situation if you need to. When I started getting into heroic HoR on my pally alt (still wearing two BoA items since nothing drops), my DPS isn't stellar to sway the run by burning down mobs super fast, but I'll be sure to HoJ/Fear/HoF/HoS/Cleanse all I can to make sure the run in a success if it helps. I could just DPS down crap and ignore everything else, then complain when the healer or a DPS dies from aggro, or the burst damage is too great for the tank when I could have CC'd an undead mob for a bit... but that would just make me your average, crappy ret paladin.Originally Posted by Stieger23
I'll admit there was only one heroic where I actually left because there was no way to control/teach the group what was necessary to progress through the instance. I was on my arms warr, with a rogue/hunter, pally tank, shammy healer in heroic HoR of all places. There's only so many times you can tell someone "interrupt/stunlock that mob, use a trap here to help, for the luv of all that is holy and unholy don't stop healing at 10% on the first boss because you think he's going to die anyways... you do realize Holy Wrath would stun all these mobs and keep you from dying a few seconds for the healer to get you back up, right? ...Yes, you can cleanse that.... being LoS to the mobs doesn't mean you stand out in the middle of the room..." After 6 wipes to the same stuff and trying to educate the people, I suggested the group just cut their losses and disband (this was before the new gear requirement change to the instance, but i don't think those people would have made it in nowadays). Granted it can be like pulling teeth, but I will at least make an effort to teach people what to do. It's better to have at least some people learn than keep throwing ignorance back into the LFG pool.