The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Ok so was thinking about an extra strike that would also be unique especially for paladins. It would require a couple things to make it exciting. Here it is though
Templars Accusation-8 yard range 10 second cooldown
Condemn the target causing 110% weapon damage & adds the debuff "condemned" to the target for 30 seconds. adds 1 charge of Holy Power. Any Holy damage on a condemned target is increased by 10%.
The other change that makes this move unique is the spell "Turn Evil", if they made turn evil also work on "condemned" targets.
This would be just a ret thing so thoughts?
Made a new build http://www.war-tools.com/t71031.html
For Mop I would like (and Im thinking it just might happen) to have paladin auras, be quick situational multi raid/group buffs that we activate during situations of heavy damage.
To ease the effects of not having an instant gap closer,
Art of War: Your Judgment has a 45% chance to activate Exorcism (Autoattacks proccing a ranged ability doesn't make sense. If I need to shoot from range when I'm being kited, I need it most when I'm unable to get in melee range).
And,
Blazing Word (Ret only)
Requires 3 Holy Power
30 yard, instant cast
Inflicts the target with 200% weapon damage as holy damage over 4 sec. Total damage caused by this ability can stack upto 50% of your target's health. - to prevent dp procs from being wasted - (This is not a must to be honest but having some sort of ability inferior to TV, yet still useful when you can't get in melee range would definitely improve Ret's sustained offense and perhaps even cancel the requirement of an instant gap closer if coupled with an undispellable HoF).
The first one is pretty similar to one I have advocated for a long time now, that being
1: Lower the mana cost of exorcism to around 5k at level 85.
2: Make the art of war cause exorcism to always be instant, the mana cost will prevent it from being spammed.
3: Change the trigger mechanism for the art of war proc so that any special attack has a chance to trigger it or so that censure ticks have a chance to trigger it.
The second one is also quite nice, I also agree on that it should do less damage then TV to make up for the fact it's ranged.
Personally though I think it should look more like we are spinning our 2 handed weapon around creating holy then slamming it down to send a ball of holy fire flying at the target.
Something like
Cleansing Flame or Purging Flame: the paladin releases the divine wrath of the holy light, smiting them with holy fire & causing XXX holy/fire damage per holy power consumed & healing the paladin for YYY% of the damage done.
That would not only give ret an answer to some of its kiting problems but give the spec a modest heal that doesn't take up an extreme amount of damage potential/
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Thought I might link a little rework of the MOP Alpha tree's that blizzard released.
This http://mop-talent-grid-maker.appspot.com/editGrid.jsp should bring ret & all paladin specs a bit more in line with other specs.
Sadly blizzard will likely just f#ck the spec over again.
Edit aww F#ck it didn't save my work
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
The problems with ret/Paladins aren't with the new talent system.
Its with certain basic guidelines and assumptions, the very basic building blocks of the class itself. For a melee class, for example, a gap closing mechanic of some sort should be baseline - Blizrda talenst solution requires 3 talent points to get this tool into a semi usable state.
T1 gives you the speed increase, T2 gives you the snare counterpart and AoSac is needed to ensure you get a chance to use it.
Thats leaving aside the other flaws with the system.
EJL
Last edited by Talen; 2012-02-02 at 08:50 PM.
Well that ^ is part of what I addressed.
In the first tier I gave the choice of 3 talents
Speed of Light: Moves you to your target at the speed of light then has a secondary effect depending on your spec.
Holy: causes your next heal to be instant cast.
Protection: "some semi useful effect"
Retribution: Dazes & silences the target for 3 seconds.
(Cd would vary with what spec your are)
Long arm of the Law: Increases your run speed by 30% at all times & reduces the effect of snares on your by XXX%
Pursuit of Justice: Increases your run speed by 20% at all times & whenever you cast hand of freedom on a target both you and the target gain the pursuit of justice effect. Pursuit of Justice" Increases your run speed by 30% for 10 seconds (this effect cannot be dispelled).
I pretty much redesigned all of the talents & made them a bit more useful for every spec instead of just specific ones. The only ones I didn't change were fist of justice, clemency, repentance, holy shield & ardent defender.
In addition I changed a few base line effects.
Sadly the damned tool didn't save my work so I'm having to do it all over again.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Zcks I love the first tier all three are good, & it would actually be a hard choice for me. I look forward to seeing what you've come up with for the rest of it.
Made a new build http://www.war-tools.com/t71031.html
Thank you, I forgot to mention that speed of light would cost 3 holy power as well.
As for the cool down I never could quite decide on it, I was thinking somewhere between 15-25 seconds.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Instead of having to spam cleanse to stay on target, what if Acts of Sacrifice was improved into something like this?
Movement impairing effects decrease the remaining cooldown of your Hand of Freedom by 1 sec and can not slow you below 75% of your normal movement speed for the following 5 sec after your Hand of Freedom fades away.
Spamming cleanse and being easily locked into losing globals ends this way, plus HoF becomes more available and you become more snare resistant in return. Should be a fair bargain considering that HoF is still dispellable.
That ^ could definitely work. It's not as optimal as an instant gap closer but it's better then what they have planned (what they have planned is barely a step up)
For it to really work though hand of freedom would need to be immune to dispels when cast on self, or at least have some sort of backlash effect on the person who dispelled it.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
The idea for the talents is “decent” but they could be a lot better taking away a lot of talents is what many of us don’t want the talents are NOT specialized for each class spec I mean 3 priest could have the exact same spell regardless if they are holy, disc or shadow but if we use my following idea ANY spec will have 3 new talents that if you are a shadow priest(as a example) No other disc or holy priest will be able to get and vice versa a Holy priest might get new talent that only a Holy priest will get.
all classes depending of the role they chose should choose from 3 awesome talents based on the spec they chose,(dps,tank,healer if they are a hybrid, or spec specific if they are a pure dps class like a fire mage mainly get NEW fire spells) will use a Holy Paladin for a example let’s say that for lv 15 they get NEW spells or passive skill, this skill can be one of these 3 ideas and once you pick one you can’t have another from the same lv 15 tier(remember these are just ideas).
*(New) Holy Bolt: send a Bolt of Holy Magic against a Enemy target causing a splash damage to all targets 10 yards from the target and healing all friendly targets in the area of the splash damage(or just direct hit with no splash damage BUT with splash healing),1.5-2.5 cast time x% base mana.
*(New)Holy Weapon: Imbues the Paladin weapon causing a each Hit to do Extra Holy damage and placing a debuff on target(x debuff) each time the paladin strikes his/her foe it will heal up to 3 friendly targets for a 2-5% max health(you chose the % it can be base max etc) x% base mana 20min duration.
*(New)Lightning Spear: Throw a Holy Lightning Spear at the Target inflicting Holy Damage and Returning Mana equal to the damage done. Instant cast x% base mana(or none) 10-15 seconds coldown.
All of these talents have something to do with a healer, you can heal as you damage with bolts, and you can heal as you fight in melee, or you can recover mana every 15 seconds etc, and all these abilities are at lv 15 so the Paladin from low lvs can have fun during the combat! and then you get NEW talents if you chose to be ret you don't get any of these but a whole new set of talents to chose from.
With this Idea every Class spec will get whole new talents and they won’t have the same new talents a different spec has ill make another random example let’s say lv15 Fire Mage
*(New)Fire trail: when active you will leave a trail of Blazing fire burning your targets as they walk/stand by the fire increasing the damage done if the targets stays in place. Instant cast x% base mana. 10second duration, 30 second coldown.
*(New) Cone of Flames: Similar to “Cone of cold” dealing fire damage and placing a damage over time effect to all targets in the cone and slowing them down to 50%(not 60%). Instant cast x% base mana. 10 second coldown,it could Replace or share a coldown with “cone of cold”.
*(New) Sulfur blast: Blast your enemy with Sulfur dealing low damage to your target leaving a debuff on the target for x seconds, after casting any fire damage spell the Next Fire damage spell will deal a Increased x% more damage and Lit your Target in a Blue Blaze(maybe do damage over time when Lit on the blue fire, blizzards call),1.5 second cast(or instant), x% base mana cost,20 seconds coldown maybe less depending on how powerful it becomes.
And I have several other ideas for all Classes and specs! All you need to do is Contact me.
I really Hope that any of Blizzard Employees takes a Minute of their time to read this any Positive Feedback is very much Welcome.