That's when you make a macro.Originally Posted by Hollow_Sorrow
/cast Holy Light
/s And there's not a thing you can do about it.
There's probably a target self modifier in there but I hid it!
That's when you make a macro.Originally Posted by Hollow_Sorrow
/cast Holy Light
/s And there's not a thing you can do about it.
There's probably a target self modifier in there but I hid it!
http://www.mmo-champion.com/pvp-arena/do-protection-dps-(-protret-protwarr)-belong-in-arena/msg1913867/
made this post in another thread and dont feel like copying to this one.
Leaving for Marine Corps Boot Camp May 9th, 2011. See you all in Firelands!
I think i found the right idea for Rets Paladin interupt/cc:
Justice is Blind: Paladin will cast a bright light disorient and Blind the enemies for 5 secs!
Its simple Not Op unique and fits for Paladin
let the flame begin
Edit: the enemies must facing the paladin to get Blinded and disorient! Max number of enemies can be blinded 4 it has 60 sec cd!
Just not to be OP!
max range? mana cost? cast time?Originally Posted by holymoo
this talent still is OP. imagine it being used in any arena. 1 paladin can take out 4/5 enemies and the 1 not affected can be nuked.
http://www.wowhead.com/?spell=66935 what you're thinking of? I suppose a 1.5 min cooldown, .5-1 sec cast, 15-20 yard range wouldn't be horrible, although its not something we really need. Its not an interrupt, its not a stun, its not a snare and probably wouldn't do much if any damage as a player's spell.Originally Posted by holymoo
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
some ability like ice block, that makes us immune to all damage, BUT during ours, we can still kill ppl and heal ourself! haha that would be awesome![]()
Only thing that paladin rly need is slow so JoJ dosnt slow u to 100% (ZOMG IAM SLOWED TO100% OF MY RUNING SPEED) but lets just say to 50% so we can finaly kill something in arenas and maybe some interupt with some higer CD like 15-20 maybe 30 sec with just like 3sec sileance should be bit OP for belfs but yea ...
noOriginally Posted by straks
yesOriginally Posted by straks
Chastise
8% base mana Melee Range
Instant 10 sec cooldown
Chastise the target, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
???
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
http://www.ibma.org/ ???Originally Posted by Hollow_Sorrow
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
http://www.imab-bg.org/ ???Originally Posted by Hollow_Sorrow
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
http://www.ibam.mb.ca/Originally Posted by Hollow_Sorrow
<a href=http://www.freeimagehosting.net/><img src=http://www.freeimagehosting.net/uploads/2533f6bc80.jpg border=0 alt="Free Image Hosting"></a>
Ret ---
Seal of corruption stacks should be consumed when using judgment except judgment will deal more damage per stack. To help generate stacks faster, they also proc from CS and DS. Prot should have a talent to not have judgment consume stacks to keep it fair.
Holy --
Allow damaged absorbed from sacred shield to heal the target. (Or leech 50% of the damage done to the shield from the attacker's health to the shielded target)
We need an interrupt, as both Prot and Ret, badly. Pretty shit when we get someone low then see them freely heal back to full and we're low on mana and cant do jack shit.
Blizzard on Paladins: Every class has its weakness.
Not having a real gap closer is the Paladins weakness.
and a slow
and sustained damage
Oh, and dispell protection.
Originally Posted by Horn
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
Is there any particular reason you want corruption stacks to fall off? It already increases judgment damage with each stack.Originally Posted by Xylense
And the Sacred Shield suggestion... that just sounds like a quibble about the amount it absorbs. If you want it to heal the target when it absorbs damage, just make it absorb more damage instead. :P
It is easy to forget that abilities like pummel, kick, and mind freeze are not limited solely by their cooldowns. Warriors, Rogues and Death Knights do not have "unlimited" resources in the same way paladins do.
Mind Freeze requires runic power. A DK doing his maximium DPS rotation will only have runic power some of the time, if a spell is cast just after the "RP dump" phase of his rotation, then the DK must first do a regular strike to generate some runic power, this costs an extra GCD. Therefore, in order to interrupt effectively a DK must adjust his rotation to keep some RP all the time, and this will cost him DPS.
Kick requires energy. Rogues have a somewhat easier time than DKs, and energy generates all the time, but they will likely have to forego an attack or keep some energy in reserve, as above, this costs them DPS.
Pummel requires rage. This is perhaps the most variable of the three, sometimes the warrior will have loads of rage and can pummel without breaking step, but he can easily get rage starved and have difficulty pummeling at all.
Many of you are proposing interrupts that are basically "costs x mana, 10s CD, interrupt" and while this looks balanced on the surface, you have to realise that a paladin will very rarely not have enough mana to interrupt, and as such he would usually be able do the interrupt without adjusting his dps rotation in any way, and that is a very potent combo.
So yes paladins need an interrupt, but it has to be more limited in some way that a simple 10s CD. Currently the interrupts available are on the GCD, and this isn't really workable, so perhaps a significantly longer cooldown, maybe something like 15 to 20s, to compensate for our ability to do it whenever we like and not worry about resources.
And one could argue that that ability is overpowered, however shamans dont pack the pvp burst that paladins, warriors, and DKs do, nor do they bring the general trickysness of rogues.Originally Posted by Hollow_Sorrow
Correct me if I am wrong, but that is also on the spell hit table, making it somewhat harder to make reliable in PvE.
If you're a warrior or shaman in a raid environment, you will always have enough of a resource to interrupt without loss to your dps. Always.Originally Posted by Tinyknight
If you must stress a resource make it remove Art of War. It will always be up in a PvE environment anyway and would stress decision making in PvP situations: Do I really need to interrupt that Spell cast? Is it more important to get this exorcism off? Hows my Health?
(Elemental) Shamans pack more burst than us, and in PvE every Enhancement shaman aims to be spell hit capped.Originally Posted by Tinyknight
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
I might be hallucinating again, but hit cap in PvP is lower than raid boss hit cap, right? I also seem to recall that kick/pummel can be dodged, etc. (but might be hallucinating again).Originally Posted by Tinyknight
Also, wind shear is off the GCD and usable at range. Awesome spell.
But that's neither here nor there. Direct comparisons to other class abilities are not particularly useful. The question is whether paladins need an interrupt (I think we do need something beyond HoJ/Repent). Then the question is what form it should take (ranged or melee?). Then, finally, what limitations it should have (share CD with something else, such as judgment?).