So, Bornakk has started posting in a very developer-like way about hunters recently. He seems more knowledgeable than Ghostcrawler, so I am tentatively pleased about this. That being said, let's get some commentary on his post.
Hunter's are currently being balanced around wolves in their current state. That means that wolves are in fact NOT overpowered, all other pets are UNDERPOWERED. What the developers choose to balance around is their own issue, but as long as wolves are in the equation, wolves are not overpowered. If wolves are overpowered, then we need a baseline buff to hunter damage across the board (again). I know rogues are always supposed to "win" in the last tier of content, but we're going to need some help to keep up by the time this tier of content is done, especially if wolves get nerfed.I know some of you were reading into my comments a bit much so I'll try and explain things a little more.
The wolf is overpowered when compared to the other available pets, mostly because it buffs the master. Buffing all of the pets to that level would require a number of different changes to different pets and the chance that one of those buffs would be too much or not enough is reasonably high. When you have say 10 or more things all roughly equal and then one that is outside of that group, the one that’s outside is called an outlier. Defining it as the new normal isn’t smart game design and just like we do with classes, we are likely to nerf the single thing at the top than buff all the others.
When it comes down to it, you don't really need to nerf wolves or buff all other pets. You can just make ferocious howl a pet talent and give something new and exciting to wolves. Maybe change howl to something that sounds less wolf-like... I can't see a cat howling.
I'm not sure if I would switch pets if wolves were on top by only 3-5 dps. I certainly would be tempted, but going with something non-ideal over something as trivial as graphics is not something I am inclined to do. If model editing wasn't a violation of the ToS hunters could just make their wolves look like something else on their own screens and be done with it. Get the best dps and that flavor they want.It might not be possible to ever get the pets completely identical (see comments below), so very competitive raiders will probably still only take the best one. But if the best one is only slightly ahead of the others, then it will feel more acceptable to some players to run with the pet they like. For most players, improving their own game will have a larger effect than picking the “best in slot” pet if they are comparable.
Completely disagree with the first part, and agree with the second. Spirit Beasts are not a matter of luck. They are a matter of skill and dedication. When I leveled (and I leveled 24/7 from release to 80) the only thing I stopped for was to fly laps around Sholazar Basin once an hour to look for Loque. Every single one of my guildies was on the lookout for me as well while we leveled. I got the server first one. You cannot tell me it was luck, much less blind luck.As far as the Spirit Beasts are concerned, there are several reasons why they would make a bad “best” pet. There are not very many options to choose from and all of them require “farming”; a rare spawn that is more of a testament to blind luck than any kind of player skill. As we said before, there is no advantage to having a wider spectrum of pets to choose from if there is only one right choice.
He's right about the second part though. There is no point in having many pets if one is better in all situations. Now, if different pets were better in different situations that would be even worse because then we'd need one of each and have to swap them between bosses.
I kind of shocked myself when I realize, I am in favor of this. Don't necessarily make them all identical... but make them like players. Give any pet the choice of any "family special" ability, but they get only one. My cat can have swipe if I want a cat to tank and my spider can have ferocious howl if I want him to buff me in raids. Let the hunter choose which tree to spec them into as well.We have talked about literally making all the pet families identical and letting the player just pick one based on looks. That certainly homogenizes the game quite a bit, which is why we haven’t done it, but it would ultimately allow pet choice to be cosmetic.
Along with that, I'd really like to see the removal of exotic pets (but I know it would never happen). I would raid MM with Loque with ferocious howl if I could.
What buffs occurred in 3.3 to buff BM hunters? If there were any, they were not in the patch notes. This is the part where I start getting pissed at Bornakk, because he is straight up lying. He falls further and further back onto Ghostcrawler rhetoric. Yeah, there are good players who play the game. Yeah, they're going to do their best regardless of the cost. What the developers keep saying over and over again since the B team took over is that "If we don't think we can get it perfectly correct with minimal effort, we won't bother trying". Getting classes within 1% of each other isn't hard at all (speaking as someone with experience in both data modeling and computer programming). Every one of the millions of transistors in your processor is running at the same voltage. You can handle making 10 computer processes produce the same output. MM and SV right now are so close together that my guild runs one of each. There is no reason why BM can't be there as well, and they haven't even tried to put it there. They want BM to use arcane, aimed and steady shot. They have a few options.In the end, yes, we do want to get BM competitive with Survival and Marks. We even did some buffs in 3.3 to help them get there but the reason for my comments earlier is that we’d rather have two viable raiding specs than just one so Hunters as a whole are not in terrible shape. Eventually we do plan to get all 3 there. Just remember that when players obsess about 1% differences in dps you can understand why that task is pretty gigantic. There are probably more raiding BM hunters in 3.3 than in 3.2 and probably a lot more than there are Subtlety rogues (sorry for the example rogues, but you/we know it's true). It’s far from a dead spec.
1.) Remove exotic pets from BM specific talents. This allows more people to use more pets and it frees up a talent in BM. Create a BM specific shot to counter claims that BM is too easy. Make BM's ability bleed based to it meshes with the tree. Call it "Fresh Blood" or something. The hunter puts a bleed on the NPC doing X damage every 3 seconds and increasing pet damage by X%/Yvalue while active.
BM gains synergy with other physical dps classes (mangle/trauma buff) just like MM does, and it will make BM work better with armor penetration.
2.) Add nothing new to BM, but buff abilities. Just add modifiers to existing talents. Make beastial discipline also increase the damage done by steady shot by 2/4%. Since steady shot will give us more focus next expansion, it makes sense that discipline would make our steady shots hit harder.
3.) Give pets full stat scaling. "Technological difficulties" is not an excuse. The programmers here know what that really means, it means you did a shit job with the coding. You're the B team, you didn't code many of these abilities, and you have no idea how they work. It's ok. Go figure it out or hack around it. The problem here comes to pet/hunter damage balance. If your pet goes from 0 ArP to ArP capped overnight, it is going to hit like a truck. Pets were hitting for 40-50% of the hunter's damage in Naxx (granted, with readiness BW) and Blizzard stated that they did not want pets doing more damage than the hunter because they are primarily AI controlled. Well, either redistribute the balance by doing something like what is listed in [2] or give us more control over the pets.
One digression on that topic. We have had issues since forever about pet positioning. A while back they made pets try to go behind targets they do not have aggro on and in front of target they do have aggro on. Fine and dandy. Except some bosses have tail swipes resulting in a huge dps loss for the hunter, or have other abilities that get the pet killed. Avoidance was instituted to fix this, but has never really worked right. (for example, the explosion on Mim applies a dot which oneshots pets.) Why not let the hunter control the position? On the end of our pet bar, have a little orb on a circle. Put a notch on the circle indicating the boss's face. Wherever the orb lies on the circle with regard to the head will be where the pet positions himself. It will be fairly simple to pull off. Both the hit box and circle have 360 degrees. All you need to do is report the angle from the control to the pet and he'll position himself properly. Bosses have front/back orientation already encoded for rogue/druid abilities.