BoK does not add 10% to Int's regen from the spirit formula.Originally Posted byDanner

IE: sqrt(110% * 1500) = sqrt(1650) = 40,62 = 104.9% * 38,73 = 104.9% * sqrt(1500)

Overall a good writeup. But on the other hand... I feel the method you used (and the one I applied in my calculator) stumbles on a few problems from our regen model:

- there are many sources of regen

- for every source a set of assumptions must be made

In the current content patch, this set of assumptions hads grown so big that I found modeling regen becoming less and less reliable with our current techniques. No matter which set of assumptions you make, one can only assume it is an approximation of the regen we will get and none of it is 100% certain.

I think I have figured a way to improve it, using integrals over a range of situations, but I'm not even sure I'll manage to work it out before 3.3 is conquered and done with. Oh well...

A few observations I would like to add:

- Spirit provides great base regen. If we assume a healthy dose of INT, Spirit is a rather strong regen stat. Furthermore, depending on the fight, either OFSR regen increases or HC increases making Spirit scale positively with both relax and tough situations. The net effect is that the amount of regen you get from Spirit is less variable than it would seem

- Intellectdecreasesin value (from spirit regen) with every point you take. Youneedspirit to inrease its value.

- Depending on the situation, or assumptions, you could make Intellect a little worse than Spirit or a whole lot better.

These observations alone are enough to show that a combination of both Intellect and Spirit is the best gearing strategy. Sacrificing spirit for intellect is a sure way to less regen. I promise you that. Just the same way, sacrificing Intellect for Spirit is a sure shot at bad regen.

If we add the current itemization in the observation, and give preference to items with both spirit and intellect (for most slots) then it is reasonable to assume we have 'enough spirit'. Any ratio we could obtain will show that intellect comes out stronger as regen stat, not because intellect is 'always stronger' (it isn't) but intellect gives an edge when a healthy base of spirit is given.

I see there is some discussion around the crit value of intellect. What bothers me about the equation (and I have this problem in my calculator too) is that crit is valued directly for its rating. I value crit rating less than I value SP. But it is irrelevant, either way. The contribution to crit from intellect isn't so much a 'regen' argument but it is a gearing argument.

oly Concentration, Inspiration and SoL seem to have an optimal crit% interval between 20% and 30%, with crit% lower than 20% giving too little effect from the talents and above 30% suffer a diminishing return. To me, this makes gearing ~23% unbuffed an interesting number which garantees a good return while being flexible towards raidbuffs. When looking at a gearing strategy as a whole, I see that intellect helps me achieve that optimal crit%, reducing my need to gear crit rating. Crit rating is a rather weak stat, vastly inferior to haste rating.

So have 1 strong (though 'unreliable') regen stat that allows us to cut some of that less effective crit rating. With Haste then being a more common stat in our gear, it's best companion is SP, much like Spirit is Intellect's best companion.

So I see this crit value of Intellect more as a way to optimize my gear, allowing me to skip the ineffective crit rating. So naturally, I end up preferring +Int+Spi+Haste items, with gems only balancing things a bit more this or that way (mostly SP oriented).

So Int is not 'vastly superior as regen stat' but it gives an edge in both my regen and my gearing.