Originally Posted by
rambam
3 tanks vs 2 means you can't just beacon one, spam the other, also means you don't have predictable incoming damage (as with a full block set, each hit will be blocked), so managing the health is more difficult, however, means you don't need to have a tank with 102.4% coverage and that interrupts are easier.
comparing it to patchwork? well back then, (in naxx 40, the first time) we had seal of wisdom melee rotations, then in naxx25, illumination gave 50% not 33% back, divine plea had no healing reduction AND the tanks only got hit for like 5k so you could keep them up with spamming FoL.
healing anub isn't hard as much as it is intense, there is alot of healing to do, and it is you job to keep the tanks up, at all costs essentially, missing using divine plea because the tank will die if you don't do enough healing? it happens. druids die to pen cold or innervate is on cd or x and y? it happens. you do go oom. even with a stupid manapool.
I know, i shouldn't comment on your anub performance having not seen a log of it, but that is where the majority of guilds fail on it, in ph3, people can't keep other people up, and ph3 is the make or break part of the fight.