so after checking up some maxed out paladins who are aperantly gearing for mp5 instead of crit, although alot of others are not, I wanted to make a theorycrafting list why one would be better for another.
first of all, the amount of casts per minute on average for each spell, This is simply checking the logs.
76 casts / 362 sec.
70 casts / 532 sec.
65 casts / 420 sec.
+ = 206 casts / 1314
9,5 casts per min for HL
96 casts / 362 sec.
148 casts / 532 sec.
126 casts / 420 sec.
+ = 370 / 1314
17 casts per min for FL
46 casts / 362 sec.
59 casts / 532 sec.
40 casts / 420 sec.
+ = 145 / 1314
6,5 casts per min for HS
9,5 HL
17 FL
6,5 HS
55,2% crit for HL
45,8% crit for FL
58,6% crit for HS
30% of base mana cost returned per crit:
1274 base mana for HL, 30%= 382,2 per crit
308 base mana for FL, 30%=92,4 per crit
791 base mana for HS, 30%=237,3 per crit
1% crit would be:
36 mana/min for HL
16 mana/min for FL
15 mana/min for HS
67 mana/min for all
5,583 mp5 for 1% crit
on gear 0.6 mp5 = 1 crit rating
46 crit rating = 1% crit = 5,583 mp5
46 crit rating = 26 mp5 on gear.
1% crit however also gives the chance to heal for +50% meaning for every 2 crits you'd get half the mana back.
1274/9,5 9,5*0,01*637=60,5 mana per min for HL
308/17 17*0,01*154=26 mana per min for FL
791/6,5 6,5*0,01*395,5=25,5 mana per min for HS
total =112 mana per min from crits = 9,3 mp5
this means 5,583+9,3=14,9163 mp5 for 1% crit, versus 26 mp5 from mp5 on gear. meaning for regen purposes mp5 is better but for burst crit is better.
if you think i miscalculated please tell me and if you think i am not casting enough Holy lights versus the others then please don't because my guild does not use assignments meaning we're free to heal everyone and casting holy light when i need a quick heal on a random raid member instead of a slow heal with 60% overheal then i think its an easy choice. (and don't comment on the assignments part either)