
Originally Posted by
Linneth
I can't handle... so much win and... so much fail at the same time.
Anyway, let's just counter this with the usual whining...
4% melee damage - Combat talent, you know, that perfectly balanced spec that it's gonna be nerfed by the massive crying because assasination rogues are OP atm.
Expose armor - Almost every guild has a warrior to put sunder armor on the boss at a cheaper cost, but yeah, it's some utility we have here.
Spell interrupts - See above, kick's energy cost it's horrible, and if you need interruptions just call the "we-don't-have-raidspots" shamans, they're better at it. Almost every melee spec has an interrupt-like ability (ret paladins and feral druid's combo point interrupt says hi, amirite?), but hey! It's easier to let the rogue interrupt every fucking spell, enhancement shamans must not lose mana!
TotT - Useful for failtanks and to increase another rogue dps. Being serious, it's only useful for some fights to redirect adds or aggro wiped bosses.
Crowd Control- "You know, when I was younger, we were fighting the pulls before Gurtogg an...", you get the idea.
Cast time slowing, enrage removal, bla bla bla - Useful -again- for very few bosses.
To sum it up, we have that the only real buffs a rogue brings are:
4% melee damage if they're combat or a 3% improved critical change if they're assassination.
Interruption, like many others have.
Expose armor.
Tricks of the trade.
The other things are like implying that mages are very useful for the raid because they do imba dps on jaraxxus, it's one fight in a million, let it be. So rogues have similar buffs like other pures, but at the cost of a good chunk of dps, be it poison swapping or combo points wasted.
Well, now that I've done what everyone has done until know -nerdraging with or against rogues-, I'll give my opinion. Combat damage is fine atm, whereas assassination is overpowered as it is now. The problem is that if assassination rogues do similar damage to combat's, then everyone will go combat again, why? Because assassination doesn't have any useful cooldown (cold blood is a joke of a CD in PvE), so in hardmodes they're pretty much screwed.
Rogue is a pure class, like locks, mages and hunters, they should do similar dps depending on the fight (rogues should be higher on patchwerk fights because of the melee tax) and nothing else. All of them bring some utility to the raid, subpar to hybrids but that's one of the reasons they're or should be higher on charts.
PD. For the grammar nazis: English isn't my main language, so be quiet, shall we?