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  1. #21

    Re: MLG Orlando 2010, Blue posts

    So um....when are warriors going to be getting a slight buff to compensate for nerf after nerf? At least change the Titans Grip talent so it's 5% instead of 10% or something.

  2. #22

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Chisa
    ok, consider this. one class brings no raidbuffs nor debuffs, another class brings buffs or debuffs. both classes do equal dps. which one will you pick?
    Sure, show me one class that doesn't bring any raid buffs or debuffs. Definitely not Rogues, as they bring Tricks of the Trade, Master Poisoner, Savage Combat.

    This isn't TBC, everyone brings something to the raid.

    People were stacking Rogues because their DPS was broken. Rogue DPS is still the top but they aren't destroying everyone on the meters. If you can't see that Rogues doing 20% more DPS than everyone else was a problem, then there's really no point in arguing with you, but please keep crying. Your tears nourish my cold black heart.

  3. #23

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Delever
    -_-'.......Some of the guys posting here are REALLY REALLY retarded. Remember that blizz quote a couple days ago that went something like "focus on killing the bosses, not your own teammates"? Well....... seems like a lot of people really just dont go with it. Do you really care that much if you top the meters? Your guild works TOGETHER, as a TEAM, to deffeat a boss. Crying NERF, and TOO OP at a PURE DPS class in pve is not just going to hurt the class that is nerfed. Its going to hurt you too....
    When a class/spec does 20% more dmg than the others.. it hurts everyone else.. because everyone else (aside for a few selected few that will come to buff you) will be left outside so the raid can stack rogues and destroy everything.
    *French guy inside*
    *please forgive my poor english*

  4. #24
    Bloodsail Admiral sscavenger's Avatar
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    Re: MLG Orlando 2010, Blue posts

    Feel the power of the nerf! Next next minor patch they will go after warrior dps. Oh and give Pallies and DKs mortal strike.

  5. #25
    Bloodsail Admiral Devlin1991's Avatar
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    Re: MLG Orlando 2010, Blue posts

    trust me above poster.. they May buff Warriors Dps if anything.

    Ferals and DK (blood or unholy or frost DW) All out dps Fury warriors in Equal gear check out all the recent parses for festergut Rogue,rogue,rogue,rogue,dk,dk,dk is how the top 6 dps normally look.

  6. #26

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Strawberry
    Great fucking prot warrior nerf. This is going to hurt my mobility on some encounters, like FC in ToC
    Oh... my... GOD! You can't do three charges in a row anymore, how are you ever going to surive!?

    Seriously, the other tanks have been living without this for muuuuch longer than Warriors. In fact, only Druids got a charge, and Paladins and Death Knights have to spec into a movement increase to even get something similar. Don't come whining about them changing Warbringer, when they could have chosen to nerf the Protection damage to the ground completely to avoid people using them in Arenas and such.

    Blizzard is handling the nerf better than I thought, and it sounds like they'll try to do something like they did with Ardent Defender, ensuring that Protection Warriors in PvE do not cause less damage, but the PvP ones will have a huge reduction in their damage.

    Warriors who whine about this are either the ones playing Protection in PvP, or just plain stupid. "Wtf my class is so underpowered, QQ, nerf everyone else, we don't deserve it!" Protection Warriors are far from underpowered in PvP(and one of the two best tanks in my opinion), deal with it.

  7. #27

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Delever
    -_-'.......Some of the guys posting here are REALLY REALLY retarded. Remember that blizz quote a couple days ago that went something like "focus on killing the bosses, not your own teammates"? Well....... seems like a lot of people really just dont go with it. Do you really care that much if you top the meters? Your guild works TOGETHER, as a TEAM, to deffeat a boss. Crying NERF, and TOO OP at a PURE DPS class in pve is not just going to hurt the class that is nerfed. Its going to hurt you too....[size=10pt]Rogues bring nothing to the table but dps[/size]...it was logical enough to have them top the meters. What they should have done instead of nerfing was make mutilate have a challenging and legit rotation that d require skill for you to top the meters like the rotation we had in the very begining of wotlk. Just my 5 cents.
    I swear i keep seeing that same phrase out of every rogue that QQs. It makes me /facepalm
    "Remember, There's no such thing as a stupid question until you ask it"

  8. #28

    Re: MLG Orlando 2010, Blue posts

    Warbringer nerf is because they want warriors to be truly worthless in pvp, the fact that people are QQin over charge breaking their precious CC is because they are running away and cant win the race to get a heal or bandage. Its worthless to play warrior in pvp unless ur prot, and it wont even be worth playing prot in bgs if they carry out with this nerf. This game favors pvp over pve 100 fold. Which is a load of crap.

  9. #29

    Re: MLG Orlando 2010, Blue posts

    My main is a rogue, and I would consider myself to be decently geared as of right now. When I heard of the Hunger For Blood Nerf, of course I went haywire cursing Blizzard up and down. But, after I cooled off a bit, I decided to see how bad it actually was. I went from pulling 10,000 DPS in a raid to barely being able to break 8k; this is also 25 man raid buffed. I think this Nerf is absolutely silly. We are a pure DPS class, we have no other specs such as healing or the ability to go ranged. Anyone who plays a DPS class wants to be on top of the meters, and it feels good when you are. And granted, rogues now do bring things to the table like: Trix of the trade, Savage Combat, and Master Poisoner. But, you can get a Hunter for a misdirect, a ret paladin for the same buff as master poisoner, and an arms warrior for the same buff as savage combat. All three of those classes bring more to the table then rogues them self. I agree (on the other hand) that we should have gotten nerfed, but I do feel that it is a little extreme right now. My problem is, Blizzard is basing weather or not to Nerf a class by how well they do in PvP. Last I can remember, World of Warcraft was mainly a PvE environment.

  10. #30

    Re: MLG Orlando 2010, Blue posts

    Originally Posted by Blizzard Entertainment

    Warrior (Forums / Talent Calculator)
    Warbringer changes in 3.3.2
    In the next content patch the current plan is to change Warbringer a bit so that it no longer allows Charge and Intercept to break roots or snares but Intervene would remain unaffected.

    We'll see if any further changes come down the pipeline. (Source)

    Potential changes to Shield Slam
    We are also considering some changes to Shield Slam to where it won't affect players in normal tanking gear but it will affect the scaling of block value for those who are stacking it. This isn't guaranteed as we still want to make sure it doesn't have a real negative effect on PvE, but in turn we may have the threat caused by Shield Slam just straight increased. We'll see how this goes as we test it internally. (Source)
    Yay! PvP nerfs effecting PvE!!! Sure you may not use Warbringer all the time while tanking, but when you do need it, you'll remember when you had it! (Human warriors get a +1 for having EMfH.) Those of you who do regular dungeons wearing block value gear for your friends and for the lulz will now be considered PvP'ers, and all that gear you collected will now be worthless as you won't actually get the block value as listed. Shield slams will now be as effective as a wet noodle hitting the wall. To compensate for this, we have compensated the threat to be equal that of your Mother when she first found your porno collection.

    Extra sorry for any Prot warriors who might be leveling. If your block value exceeds X%*lvl/Cake, you will now be auto-flagged while leveling so vindictive arena players can extract their QQ revenge on you. Just remember, if you weren't stacking a useful stat like that, we wouldn't have to do this to you. Please ignore any other class that stacks a useful stat as they are working as intended, you are not.

    Seriously Blizzard. Isn't it about time you just made a PvP toggle for certain spells?

    Quote Originally Posted by KandyCane
    Oh... my... GOD! You can't do three charges in a row anymore, how are you ever going to surive!?

    Seriously, the other tanks have been living without this for muuuuch longer than Warriors. In fact, only Druids got a charge, and Paladins and Death Knights have to spec into a movement increase to even get something similar. Don't come whining about them changing Warbringer, when they could have chosen to nerf the Protection damage to the ground completely to avoid people using them in Arenas and such.

    Blizzard is handling the nerf better than I thought, and it sounds like they'll try to do something like they did with Ardent Defender, ensuring that Protection Warriors in PvE do not cause less damage, but the PvP ones will have a huge reduction in their damage.

    Warriors who whine about this are either the ones playing Protection in PvP, or just plain stupid. "Wtf my class is so underpowered, QQ, nerf everyone else, we don't deserve it!" Protection Warriors are far from underpowered in PvP(and one of the two best tanks in my opinion), deal with it.
    Actually it's never been 3 charges. Its always 2. Not too much will really change with this. Instead of charging out of the Roots/Snares, now warriors will just have to Intervene to a teammate in order to charge/intercept. As for mobility, it's one of the signature abilities of the class that have helped it stay competitive with other tanks. It's annoying in a raid to have to ask for BoF when you're watching the pally tank cast it on himself to run about and continue his tanking duties with no problems. But like i said, it's just an additional button that will have to pushed to accomplish what could have been done before with one.

    For the record, i agree that Prot PvP is ridiculous... while wearing PvE gear. You don't get nearly as much Block Value while wearing PvP gear, and it's just another fault of blizzard for not making resilience a much more desired stat than it has been, currently is, or will be. The fact you fail to see how PvE warriors like me are saddened to a degree about the mere mentioning of these nerfs shows how entrenched you yourself are in PvP. Hence your QQ has lead to Prot QQ, so you have no grounds to tell them to stuff it.

  11. #31

    Re: MLG Orlando 2010, Blue posts

    Flameshock no longer required for Lava Burst to crit. Ofc it had to be done in the t10 4set bonus or it would be OP for lower lvl geared players.

  12. #32

    Re: MLG Orlando 2010, Blue posts

    When I read that they were making "alterations" to the 4p elemental set, I thought that maybe it wouldnt be as useless as it was before. However, being a mostly PvE shaman, this just reinforces the fact that I'm not going to be aiming for the 4p. If their intention was to help our dps on adds or so that we dont clip some of our spells, they really dont have a clue as to what to do with a crappy set bonus that they've dug themselves into a hole with. With the way things are going with this spec atm, it's a wonder why people play this spec anymore when their buffs can be gained from other classes. Oh well, I'll get back to saving up for cloth pieces with my badges because of the better itemization and pretend I'm a lock or mage from now on.

  13. #33

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Chisa
    ok, consider this. one class brings no raidbuffs nor debuffs, another class brings buffs or debuffs. both classes do equal dps. which one will you pick?
    Ok, choose between a roque pre 3.3 nerf, and any other pure DPS class.


    And for those who claimed they are being benched, if the guild/raid group you're in doesn't have a fair sit out rotation that's your problem. Solution = join a fair group.
    ~Living is easy with eyes closed, misunderstanding all you see.~
    ~Every damn thing you do in this life, you have to pay for.~

  14. #34

    Re: MLG Orlando 2010, Blue posts

    Affliction: While some warlocks will no doubt disagree, we think the damage output of Affliction in PvP is pretty good. Therefore, we want a buff that will increase sustained damage after a ramp-up period. The specific change we have in mind is to allow Shadow Embrace to stack up to 3 times for a total of a 15% damage bonus. The current healing debuff would change to 10% per stack.
    So from beein 5% atm > 15%
    Cool, that's 10% extra dmg from my dot's!
    I guess it sux a bit that it stacks to 3 times now instead of 2, but meh i dont really care.

  15. #35
    Deleted

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Boubouille
    [size=3][b].. taking place (..) at the Gaylord Palms Resort

  16. #36

    Re: MLG Orlando 2010, Blue posts

    Quote Originally Posted by Deyman
    So from beein 5% atm > 15%
    Cool, that's 10% extra dmg from my dot's!
    I guess it sux a bit that it stacks to 3 times now instead of 2, but meh i dont really care.
    No.

    Stack 1 = 5%
    Stack 2 = 10%
    Stack 3 = 15%

    So it's from 10% > 15%

    Or do you mean you never have 2 stacks up ?
    ~Living is easy with eyes closed, misunderstanding all you see.~
    ~Every damn thing you do in this life, you have to pay for.~

  17. #37

    Re: MLG Orlando 2010, Blue posts

    Warbringer nerf, well I can live with that. I just need to be fast to intervene on my healer and then charge/intercept on the enemy.

    But why the fuck to scale Shield Slam down? We don't have high crit, and when we crit, we have to have shield block enabled to be able to get those high crits with Shield Slam. This is total bullshit, why to nerf an ability that is able to hit high every 40 seconds?!

  18. #38

    Re: MLG Orlando 2010, Blue posts

    Are we supposed to understand that elemental bonus to let lava burst have a 100% crit at all times?

  19. #39

    Re: MLG Orlando 2010, Blue posts

    Hahahaha....oh dear I wonder how they'll stick true to their word for every tree to have potential pvp capabilities...Oh Cataclysm wish you were here now....

  20. #40

    Re: MLG Orlando 2010, Blue posts

    Thanks for screwing over PvE warriors again for PvP, blizz...

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