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  1. #141
    Mechagnome
    Join Date
    Jul 2009
    Posts
    735

    Re: 01/11 Hotfixes, Heroic instances nerf, Blue posts

    There was no reason to nerf them, how about you remove fucking diminishing returns from the Ley-Guardian? How about that? I can't get the fucking achievements in there with a top-tier group pulling nearly even DPS with the five ambers method, and nothing worked with five reds, and how about Less-rabi? How about a little less random luck?

    Stop nerfing things that don't need to be nerfed.

    And big fucking flaw in your logic with the hilts, Blizz, people need them TO sell them, screwing the people that want them out of them, and when you removed them from the skellies in PoS, you drastically lowered their drop rate overall for that dungeon.

    Oh, didn't think of that? Did you? Huduuuurrr.

  2. #142
    Keyboard Turner
    Join Date
    Jan 2010
    Posts
    1

    Re: 01/11 Hotfixes, Heroic instances nerf, Blue posts

    Btw is already possible to get red proto-drake from the hc achievements? ???

  3. #143

    Re: Heroic instances nerf, Blue posts

    Quote Originally Posted by Jalaman
    It has less to do with a good tank and more to do with people doing their part in interrupting the Spell-Flingers.
    The vast majority of the times I've wiped in OK is because A) People are completely unaware of their surroundings and pull an additional group with another Spell-Flinger in it, and B) After I've used up my Bash and Feral Charge interrupting their 40k spell, the 3 DPS are, as usual, oblivious and simply ignore the spell being cast. The only reason it doesn't 1-shot me is because I have 43k unbuffed, but it doesn't matter if it doesn't 1-shot me when there are 2 of them and they both cast their spell one after another unhindered. There is nothing a tank or healer can do about that if they've already done all they can to make up for idiotic DPS.

    In conclusion, stop ignoring spells you should interrupt because you're afraid your meter score will go down. Damage means nothing if you keep letting me die.
    Spell flinger's ability does a % of your HP. There is a reason it didnt 1 shot you in fresh 80 gear and it doesnt 1 shot you now. Heroic it does 80% of your HP and normal is like 50%.

  4. #144

    Re: 01/11 Hotfixes, Heroic instances nerf, Blue posts

    Quote Originally Posted by Moaradin
    Nerf? First fix is a bug, second doesn't make the encounter any more difficult. If you have slimes up before you push over, you're doing it wrong.
    Well exactly, now you CAN have slimes up before you change phase, making it easier. It is then, a nerf. But since they just buffed it in the last fix, i'm okay with this

  5. #145
    Mechagnome
    Join Date
    Aug 2009
    Posts
    744

    Re: 01/11 Hotfixes, Heroic instances nerf, Blue posts

    Quote Originally Posted by Revrant
    There was no reason to nerf them, how about you remove fucking diminishing returns from the Ley-Guardian? How about that? I can't get the fucking achievements in there with a top-tier group pulling nearly even DPS with the five ambers method, and nothing worked with five reds, and how about Less-rabi? How about a little less random luck?

    Stop nerfing things that don't need to be nerfed.

    And big fucking flaw in your logic with the hilts, Blizz, people need them TO sell them, screwing the people that want them out of them, and when you removed them from the skellies in PoS, you drastically lowered their drop rate overall for that dungeon.

    Oh, didn't think of that? Did you? Huduuuurrr.

    What R U talking about?

    I got glory of the Hero (red proto) back in February in just Naxx gear. And so did anyone in my guild who wanted it.


    None of the actual achievements are hard enough to deserve a nerf.


    Blizz isn’t nerfing the difficulty of the instances in question…just allowing them to be completed in a more timely manner …so they are more in line with the other NR instances.


    Every man is born as many men and dies as a single one

    -Martin Heidegger

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