Uh-oh, it has an option to hide the tabard, now those people still requiring championing reputation will ask about the same "feature" ingame even louder...
*edit* oh, I'm too late...
Anyone else having issues with the flash player? I followed the link, downloaded the latest version, and restarted my computer to no avail. I guess it's a Mac thing.
I haven't updated flash in awhile and it worked fine for me, and I'm also on a mac. Not sure what's going wrong for you.Originally Posted by kaytree
Meh, I stopped being an idiot, deleted my cookies, and it worked fine.
I can't wait until Cataclysm. From what i hear the implementation of new talent trees will incooporate "fine tune" talents that act like "knobs" to turn (as quoted by Ghostcrawler) so that tuning this one talent allows them to balance the whole tree without creating an avalanche effect that destroys the balance of all other talents and abilities.Originally Posted by Boubouille
I would imaginne each class has a "hidden talent" that becomes mandatory to select for PvE and another one to be mandatory to select for PvP. (think Hunger for Blood in the rogue tree that is a 51 point PvE talent that increases overall damage on a flat scale which can easily be adjusted to affect overall damage without hurting any other talent in the rogue tree and not at all affecting PvP).
So each class in effect has 1 mandatory PvP talent and 1 mandatory PvE talent (not mandatory in that Blizzard enforces you to select this ability, but mandatory in that if you wish to perform well in either PvP or PvE you will need to pick this one particular talent) possibly 1 of each in each tree of talents.
If i have understood the idea that Ghostcrawler explained about talents working in this way (and im probably not fully correct, but the idea i believe to be correct at least), then this means that PvP balancing will be much, much easier to maintain without ever affecting PvE.
This is amazing.
It won't create headaches for developrs, it will put alot of forum whining to rest, and PvE players wont whine at arena because any changes made to the PvP aspects of a class won't affect PvE, and vice versa.
Balace in Cataclsym will therefore feel more "complete", and hopefully will also allow Blizzard to implement new thing like more raid content, more arenas, more bg's etc, instead of spending all their time balanceing class abilites (which is certainly what it feels like at the moment).
If you can achieve this Blizzard, you will have so much of a better game. Roll on Cataclysm please, the game sets to look phenominal. Just don't slack on satisfying content for us and we will love you for it :-*
I have a good idea, why don't you contribute to something here....It would be a whole lot better than getting pressure induced nose bleeds and nerd raging durrn durrrns in your posts* :-*
Someone who can enlighten me with more info about this "zone-wide buff"?
When Arthas is available, Tirion Fordring and the Argent Crusade will provide a Buff to all players in Icecrown (Zone, Raid and Dungeons).Originally Posted by Ragowit
It will be something like 5% more HP, DPS and Healing... although don't quote me on that exactly.
It is to allow people struggling on the previous bosses to have that little extra help to catch up to Arthas.
Arthas is tuned to ONLY be killable WITH the Buff... so people shouldn't complain saying "ARTHAS WILL BE TOO EASY WITH THIS BUFF FFFFFFZZZZZSSDXXXXX CASUALS!".
Hard Modes will still get the Buff... the encounters will just be made harder.
Reasoning win!Originally Posted by darkthunder
This space is available for rent!
I love valnoth! Reading what he wrote seriously made me laugh and smile, I like him as a person now.
Originally Posted by Joán
Why not just ''Hide Player''?
And why hide shoulders? they're the coolest items ingame..
punt skeez lol
wow, the armory thing really looks good
Would have been nice to have our duel spec set/stats saved too.
the new armory is just AMAZING!
finally something well done!
Stop standing in fire...
Is there any ETA for European Armory update to new options?
This is a bad explanation.Originally Posted by Ikkatsu
The explanation we've been given is that once ICC has been out for a while we'll start receiving a buff (similar to the one you get in a LFG heroic now). This buff will get stronger over the weeks and months towards Cataclysm so everyone should be able to get through eventually.
Mechanically it is a more pallatable way for them to make encounters easier over time. In game terms in is supposed to represent the turning tide of the war as the argent crusade grow in strength.
Ah nice and interesting choise for Blizz to make the encounters weaker over time, and in this way Blizz can please hardcores and casuals - by the time the casuals can see the encounters/lorewise, the hardcores can struggle with the achi runs/hc runs/next raiding instance.Originally Posted by Asaron
For me this is one of the greatest news about the PVE aspect of the game because the chances to see and fight/kill all the encounters counts very much for the lore and the story of my char.
Also, love the armory upgrades, wonder how will it work in the future and how slow/fast will the website will be.
I am interested only in those character Rss updates, would like to see some examples and also would like to see if I can subscribe to someones char updates with my Greader!
This would be great, hopefully it can be made possible in Cataclysm if this current setup works. I know I'll waste at least a few minutes there.Originally Posted by dpilon