Imaginery Gundrak Keep raid :
Main Boss : the big snake we see in GD dungeon has finally made an appearance.
- Gun'Drak Keep? Whats that?
while we successfully managed to beat all trolls in GD dungeon but few actually realize we were in-fact in the GD "sewers" and we never really managed to get into the GD keep. the GD keep is still closed, maybe the devs decided that they shouldn't decimate the entire GD troll population...maybe they got lazy and decided to cancel the troll raid. but one thing is certain and that is, the main "keep" of Gun'Drak which lies above the instance is untouched.
description : with the defeat of scourge and the weakened argent crusaders in Northrend the Drakari trolls are going to form an army to wipe the crusaders off Northrend and crush the entire opposition presence in the Zul'Drak region. the combined forces of Wolvars, Troll resistance and their surviving god, Argent crusaders and a handful of faction warriors have joined together their forces to mount a counter-offense...and you are going to take part in it.
new dailies : regarding trolls and dealing with them.
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raid description : you will fight the snake boss (a gigatic snake god) 2 times before finally facing him. there are other mini bosses in game but my primary focus is to describe the snake fight.
fight 1 :
sewers :
the first fight happens in a long-thin sewer hallway...there are 12 parallel holes on each side of the hallway sewer...forming 6 channels that cut into the hallway. the big snake has a HUGE LONG body inside each sewer channel...thus blocking the sewer hallway and forming 6 barricades in your path, the first barricade that you will see is also the big snake's weakness; it's tail. the snake's tail contains poison glands that emit poison gas when they take damage so the melee needs to either avoid dpsing the tail or heavy healing to successfully dps the tail. the tail has over 6mil health. once you deal 1 mil dps the snake moves, thus the tail flees to the next channel and leaves the current one free...your raid passes the unblocked channel and makes its way to the next barricade, random hostile sewer beasts will spawn from the channel where the body part once was. in the end you will find your raid devided into 2 parts one is holding the adds while the other group burns the tail. in the end you will unblock the entire channel, the angry boss shakes the sewers in return causing the hallway above the sewer to collapse...blocking the raid from progressing into the rest of the sewers but opening a path to the GD keep.
second fight :
GD keep
once you enter a circular room (simmiliar to Anub'rekan room in naxx) you will find 4 holes on the walls with a rotatable mirror pad in center, the head of the boss will appear from one of the four holes and goes back after a while. the ranged dps must dot the boss while the melee and tank must keep the adds (Drakkari royal guards) away. every once in a while the snake boss "spits" on the ground causing a mojo elemental to appear. the ranged must kite him away. after the boss is down to 50% health he will shake the hall. causing parts of roof to collapse, light shines at the center of the hall and one player must be chosen to rotate the mirror. the mirror channels the light rays into one spot causing it to form a constant beam at a place, the mirror can be rotated to shine on one of the 4 holes. any player who is on the path of the light will die immideadly so warn everyone before rotating the mirror. once you shine it on the snake boss the boss takes about 10% dmg and will go into his hole... he will spawn 3 mojo beasts to keep you distracted once he is hit by sunbeam. once he reaches 10% he will banish. leaving the room with it's loot and flee to his chambers.
fight 3 :
king's throne.
the Drakkari king meets you and offers to surrender...which angers the snake boss...who in return devours the king. the main boss is the snakes' head. simmiliar to kologarn...you see a big head coming out from the place where the throne once was...he turns to 3 directions and dps the shit out of anything there... but this time you have to dps the eye and blind him from range, once one of the eyes gets blind he cant turn to the side of that eye...the melee must dps that part asap. once you down the boss he dies, but he throws the king up as a mojo monster along with his shield which lies on the ground, the king's shield is invulnerable to mojo.
one of the players must grab the mojo shield and enters the vehicle mode, two buttons are available, the first button makes the character to cover himself behind the shield, creating an LOS barrier that shields himself and anyone behind it from the boss' mojo AOE attack, the second button drops the shield on the ground and lets someone else carry it, the mojo boss is tank n spank until 50% where he starts to cast mojo explosion which deals 100k dmg to anyone in the room and is AOE...the player must use the shield to form a barricade and the rest of the party must stack behind him to avoid mojo dmg. once he reaches 0% the boss is down and GD is ours .
what do you guys think?