Originally Posted by
jai151
I think a grand number of you are missing the point on why badges exist. They have nothing to do with casual raiders or with allowing people to skip content so they can see everything in the game. They exist so top end guilds can replace a member without having to stop all progression to gear them up.
That being said, I can give a solution that replaces badges without having to eliminate a progression path or allowing people to "skip" content.
Imagine Wrath starts over. Now out are Maly, Sarth, and Naxx. The dungeons all function identically to the way they functioned at release with the badge system removed. Instead of the badge system is a series of quests that award the offslot items (relics, totems, etc) that they didn't want to appear on bosses, as well as any other gear they want in that quest progression, and act as attunements for the next tier.
On the release of Ulduar, all gear from Nax, Sarth, and Maly are removed and replaced with "Legacy gear" while Ulduar drops gear normally and gains attunement quests like the previous tier. The Legacy gear is identical to what dropped before with one big exception, it cannot be sold to vendors or disenchanted.
This is because now, on all previous tier bosses, instead of dropping two or three pieces of loot they will drop their entire loot table every time. So to fully gear a replacement coming to Ulduar, you need to run them through Naxx, Sarth, and Maly exactly once.
There would be exceptions to the entire loot table every time, of course. Legendary weapons, mounts, and any other special items (Fragments of Val'anyr, for example) would retain their original drop rate and item type.
And there you have it. Take the repetition out of the previous dungeons, cut heroics out of the raid progression almost entirely, and make it impossible to gear up to ICC levels without going through the appropriate dungeons WITHOUT causing undue headaches to guilds who want to gear up a replacement for their progression group(s).