No one is really talking about an ilvl 200 trinket. We're talking about Unidentifiable Organ which is 251/264.Originally Posted by Offhand
The magic damage on bosses isn't what kills tanks for most of the fights:
Marrowgar: Moving out of fire is hard lol. Saberlash is the danger here, not coldfire. Armor is effective against Saberlash.
Deathwhisper: Yeah, magic damage fight. Also, not dangerous to tanks if your rogues, DKs, enh shamans and fury warriors aren't retarded.
Gunship: I know lol gunship, but the enemy captain is actually semi-interesting. Armor works on him. The only magic damage is from rockets, which shouldn't hit you on the enemy ship.
Saurfang: Pure physical like you said.
Festergut: The magic damage that hits the raid isn't what kills the tank, it's the fast and hard physical damage during 2 and 3 stacks of inhale blight.
Rotface: Tank death isn't usually what wipes groups here, but all of the magic damage on the main tank is 100% avoidable through skill.
Putricide: Not sure about this one yet... but I see this as more of a DPS coordination check than a tank gear check.
Blood Prince Council: Mostly magic damage, don't use this trinket.
Blood Queen Lana'thel: MT gets hit for physical, OT gets hit for shadow. If tank swaps are necessary, it could make the trinket bad for this fight (OTOH, the stamina part should stay stacked from blood mirror even when you're OTing). Still need to know more about this fight.