Except it's not a bandwagon, it's pure logic. "Oh look, this guy has got 5k gearscore, OMFG HE ARE LEIK TUTALIEH IMBAAHHH!!", yet he stands in the fire all the time and nukes the target with all he's got, no matter if it's blowing up or spinning like a madman.Originally Posted by Rhys
I really hate Gearscore defenders.
There's some nice suggestions here, although I don't see how the 1% heal and dps at 1% would be possible.
Assuming the Lich King has got 8 million health in 10-player mode(only thing I raid, so bear with me), that'll be 80.000 health. Assuming a raid with 3 healers, two tanks and five dps, with average dps of 5k with tanks doing 2,5k, reduce that to 1% and you've got 50 dps from damage dealers, and 25 from the tanks.
5 dps doing 50 dps = 250 dps.
2 tanks doing 25 dps = 50 dps.
That's a total raid damage of 300 dps.
Now let's see at those 80.000 hit points. 80000 divided by 300 is 266,7 seconds. That's almost five minutes just to get him from 1% to death. Add to that 1% healing, and the boss still doing full damage, and it'll be literally impossible to kill him, unless the NPCs joining either wouldn't be affected by the damage reduction, or were throwing out buffs that'd help counter it(such as a buff cast on two players removing the damage reduction and increasing damage dealt by 100%)
Otherwise the idea of reduced damage and healing the lower he gets is fine, just have to be realistic numbers However, I'm sure Blizzard has something planned for it