I am not going into a full fletched DPS discussion across all threads again as we had a few months ago. That stuff was stupid, and unconstructive. I will, however, respond to this, and then hopefully leave it at that.
Linking massively gimmicked fights is NOT the way to make an argument.
Rogue: Splash damage
Feral: Splash damage (minor)
Warrior: Splash damage
DK: MAJOR splash damage
Moonkin: No splash damage.
How about you go and pick a fight where the classes can actually be on par with each other. Picking Jaraxxus and going "I know i don't mention that mages steal a buff that makes them much stronger, but look at the DPS they are doing!", or going for Twins without taking into account that most classes splash on to more than one target, simply dilutes your argument and your credibility. Its sort of like saying "My DPS on Gunship is terrible", forgetting to mention that you spend 90% of the time in a cannon.
If you want to compare damage, then at LEAST pick a fight where people are playing under the same circumstances. Heck, Marrowgar is better than any TOTGC fight, even with the movement and the risk of impalement. Lady Deathwhisper, if you are stuck on the boss full time with a few other DPS, is an excellent fight to measure damage. With little movement, and full out nuke, there is only Death and Decay and a bit of movement on ghosts to actually make a difference. A clear example of that is this:
http://www.worldoflogs.com/reports/l...?s=1823&e=2078.
Top four DPS'ers were on Deathwhisper full time - including myself. And i even had a minute or so without eclipse, due to the cursing snagging my starfire just as i procced lunar eclipse, and seriously bad luck. We can only really compare ourselves on that fight to other players constantly on the boss, but it serves to make a point.
Picking heavely gimmicked fights to prove your point does not - in fact - prove your point at all.
I am not claiming that i am far ahead of our mages. I am not even claiming that i beat them everytime. But the notion that moonkin damage sucks has been corroded into the brains of the general public for so long, that good players, well skilled, and equally geared to their guild doing similar damage as the rest of the raid group, is dismissed with the notion of "Your guild must suck". In my case, it doesn't. We've beat everything except for Lana'Thel, which speaks of a certain level of commitment and skill, even if 1600 guilds did our progression faster than us (speaking mainly of stuff like Algalon or Anub heroic here).
I am *very* confident in my ability as a moonkin, and moonkins ability in general to perform well in raids, simply because of the following observations: My damage is equal to my fellow raiders on average across several different fights, and my guild does what my guild set out to do. That must mean that im doing what im supposed to do, and that my guild at least holds the gear and competence to produce progress.
You will usually have some class (often DKs, rogues and mages), or even just one or two players, who shoot ahead from the rest of the guild on some fights. I dont claim to be one of them. If i dont place in the top three, i will at least be competing alongside with everybody else, doing more or less the same overall damage and DPS. Even on fights where i suck badly, maybe 500 DPS behind the general group, the actual difference is minute.
The last time we had this massive argument, it all boiled down to a few nay-sayers nitpicking over small percentages. I would not like to have this all over again. We are in a good position as we are now, and we have a buff incoming that will make things even better. Anyone who disagree are welcome to post logs - especially across many fights on different raid nights, so we can really dig deep - and i will be happy to brainstorm and try to find out what the problem is.