Originally Posted by
Griemak
Subtracting DP's total DPEt from the dot component = IDP's DPE is 5,280.
DPS cycles are great for mages and rogues, we don't deal in DPS cycles, we deal in DPEt cycles. Delaying DP will increase DPS at the moment you do it, but how does it impact total damage done as we are DoT class, not a nuke class. If you were to manage our spell priority by calculating instant DPS cycles based on delay, you would find that no other spell will beat Mind Flay, yet we know this is not true; Mind Flay is not the top priority spell to increase damage done.
For example, MF DPEt for the average ilvl258 Spriest is around 5300. Over 3 seconds this is a dps of 1766. If we delay it 1.5 seconds it drops to 1177, a loss of 589 dps. According to this, we should only Mind Flay, nothing else. This is true, when you examine DPS cycles, but you will result in less total damage done and less overall dps as a result, even though your action right now is superior DPS to cast mind flay above all else, it is not superior damage output over the total fight length to do so.
Delaying a dot pushes its uptime back allowing the fight to end before a tick could occur, which means the delay affects overall ticks. This is not reflected in the DPS calculation at the moment in conflict, but rather at the end of the fight. If we delay one of these dots by 1.5 seconds, it is exactly 1/2 of a dot tick. Haste and crit do not matter as both DP and VT are affected equally. We have a 50% chance of loosing that tick, over the long haul, this will be a 50% loss of a tick. If we delay DP cast by 16 times within a fight (384 seconds without haste is rather unrealistic this would occur, however with 900+ haste and 40 seconds of the fight under bloodlust/heroism, we wind up with a minimum fight length to delay it 16 times equal to ~250 seconds) we also loose one IDP execution.
Probable loss in total damage done by delaying DP: 1/16*5280 + 1/2*2200 = 1430 per conflict
Probable loss in total damage done by delaying VT: 1/2*2700 = 1350 per conflict
I agree your DPS numbers are correct, but they are a snapshot of the DPS at the moment in conflict and not reflective of the overall loss in damage done / entire fight length. Where it gets nasty is when IDP isn't involved. If there is no chance that 16 conflicts could occur, VT results in more damage lost by delaying it and the priority should be VT-DP. Where a chance that 16 conflicts could occur, DP-VT. Interesting, never noticed it that way before. There will be certain haste levels where VT and DP's lenghts cause more conflict than others.... for those certain haste levels, DP-VT is superior. For haste levels where VT and DP conflicts are fewer than 16, VT-DP is superior. This just got really ugly, as conflicts is not always VT and DP expiring at the same moment, it also includes target swaps such as Blood Princes and reapplication after fall-offs/buffs such as tear gas events on Putricide, any bloodlust/heroism where you reapply your dots, or special buff mechanics such as Blood Queen. There may not be a generalized "correct" answer here....