1% damage is a self buff, which is (as a rule) not refreshed. So which is better - 1% damage or 1.1% Crit? Almost universally the former.
Using a guildies numbers on Festergut:
Code:
Corruption(R10) 652,413 104 28.6% 104 6,273 68.2% 2.0%
Combat duration 3:33 means 652413 / 213 = 3063 DPS
1% damage means 3063 x 1.01 = 3094
OR
1.1% Crit means one extra critical strike instead of a normal hit. Average Crit = 7532, so we add half that to the total number for 3766 + 652413 / 213 = 3081 DPS
Spellstone wins.