The numbers are averaged from WoL logs for the past months worth the Tuesdays in my guild. The purposes of this thread is to (1) Check my math. (2) See if anyone else noticed the same trend.
Physical DPS Percentages:
- Rogue 1= 46.5%
Rogue 2= 47%
Ret Pally= 43.2%
Hunter 1= 37.3%
Hunter 2= 62.8%
DK 1= 47.5%
DK2 = 48.2%
Enh Sham= 49.3%
Hunter 3 = 64.9%
By this, we can extrapolate that:
- Rogues = 46.8%
Ret Pallies = 43%
Surv Hunters = 37%
Marks Hunters = 63%
Unholy DKs = 48%
Enh Shammies = 50%
If we assume that the average DPS of the above-mentioned classes is 8,000 with Blood Frenzy.
Assume that everyone does 8,000 DPS and that everyone is present (read: heavier phys DPS than normal comp).
- 8,000 x .47 = 3680 x .04 = 147.2 x2 = 294.4 DPS
8,000 x .43 = 3440 x .04 = 137.6 DPS
8,000 x .37 x .04 = 118.4
8,000 x .63 x .04 = 201.6 x2 = 403.2 DPS
8,000 x .48 x .04 = 153.6 DPS
8,000 x .50 x .04 = 160 DPS
===
Average gain of: 1,267 DPS.
The following numbers were received from FESTERGUT (highest tank DPS fight).
- Pally Tank = Irrelevent
Druid Tank = 100%
Warrior Tank = 100%
Assuming only the two 100% Phys DPS are present. Assuming average DPS of 5,500 (avg'd from last month of Festergut), we can extrapolate the following:
- 5,500 x .04 = 220 DPS
5,500 x .04 = 220 DPS
Tank Gain = 440 DPS
Obviously, if Pally Tank is present, the coeffecient for phys DPS would go down, resulting in blood frenzy rDPS loss.
Average gain of: 1,700 DPS.
Let's add +300 DPS, just in case I fucked up somewhere.
Maximum gain of: 2,000 DPS.
Edited to fix annoying coding errors for formatting.