So looking over everything and messing with rawr.. It looks like 4pc + Frigid noose?
Any other combo looking better to others if so which?
4p + http://www.wowhead.com/?item=50675 aldriana's gloves
4p + http://www.wowhead.com/?item=51830 skinned whelp shoulders
4p + http://www.wowhead.com/?item=51923 chestguard of the frigid noose
4p + http://www.wowhead.com/?item=51866 discarded bag of entrails
4p + http://www.wowhead.com/?item=49899 bladeborn leggings
Pretty much the best options, in order from best to worst. (2 and 3 are pretty much interchangable, those 264 shoulders are very good)
Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
You want Aldriana's Gloves of Secrecy to be your off piece.
You forget 4p + http://www.wowhead.com/?item=50656 Ikfirus's Sack of WonderOriginally Posted by Melonberry
http://www.wowhead.com/?item=50675 is still the best choice.Originally Posted by Auroro
It really doesn't make a difference which tier peices you get tbh. by the time 277 gear starts dropping we'll have an abundance of frost badges. the best thing you could do is take the biggest upgrades first and try and pick up any extra drops you get.Originally Posted by Rìghtlol
for example, i have 4T10, but i didn't wait untill i got new gloves. they were the first thing i replaced. the offpiece is using right now is Chestguard of the Frigid Noose.
A lot of it depends on if you're Alliance or Horde.Originally Posted by Biznick
Essentia@Cho'gall of Inebriated Raiding.
I like Ikfirus's Sack of Wonder as offpiece. Arm pen + hit + exp cap. Yes plz.
That the thing, with Ikfirus's Sack of Wonder you are exp and hit cap.Originally Posted by Biznick
The other 4T10 sets you need to gem hit and exp.
Thinktank never did in game testing, there is a different between using rawr and playing the games.
The biggest question come to play is hard cap ARP or high crit.
thats what ima doing, and grabbing cryptmaker for the hit cap , and the marrowgar ring/ cape for expertise capOriginally Posted by highslime
This is pretty much i've been doing but i was at least trying to plan ahead some. I picked up the gloves off deathbringer in 10 man so i'm pretty ok there. I have shoulders and legs atm and about 65 badges left over. Prob go chest and helm next. I've missed out on a few badges due to a bad word schedule so i'm a little behind.. plus the fact that i was still using drape of the deadly foe >.<...Originally Posted by Biznick
ArP + hit cap + over exp cap and wasting points. No plz.Originally Posted by Cåt
Show me a better option to get hit cap, exp cap, arm pen cap.Originally Posted by klondikebear
you're totally right, there is only one piece of gear per slot, how silly of me.. it's not like there is 4-5 options for every slot. i've created several sets using rawr recently trying to figure out which way to go. It's like you think that if you don't have to gem for it, you're going to get the same exact stats as someone who does have to gem but you still have all these gems slots available. if you have a peice of gear that has 80 exp vs 80 arp, to make up you both have to gem what the other has on their gear, this is why to much expertise is a wasteOriginally Posted by Cåt
Or keep it a secret, that's cool too.
The main thing to remember here is that hit and exp caps are not a "must" have for cats. You can gem for hit or hit/exp in order to get what you need and still be getting more offensive stats then to use the Ikfirus's Sack of Wonder + 4pc t10.
However everyone has their own preference. If you like having hit and exp caps(or near them), having 4pc + Ikfirus's Sack of Wonder or gemming for hit and exp are your 2 choices. If you don't care about the hit and exp caps, the previous mentioned ideas are better for you.
being hit and exp capped is a must have once you are the very least crit capped and arp soft cappedOriginally Posted by pizzola