Originally Posted by
Larivas
To your 1a, people leave too quickly for that now. 1-2 wipes and they're gone.
1b, if mob difficulty is going to increase the gear reward should as well, otherwise you're running something that is harder for gear that you no longer need. This would mean blizz making multiple item levels for the same item for heroics. Which in that case, why run anything else at all? Get gear from heros, heros drop better gear, run them for the better gear, etc.
1c, it would still be a time issue instead of a difficulty issue. You would just be able to farm a fast resetable instance for badges instead of having to do randoms.
1d, The BOP gem idea is what they did in BC. It sucked. You would have to run an entire hero for the one gem that you needed and hope that you won the roll when it did finally drop for you. It would bring up the same issue as 1a, they'd have to keep adding stats to the hero gear. I'd prefer that they spend their time on other content.
2a, they've given CC to everone. They've said they wanted to make at least a few pulls in heros un-aoe'able. Yes I made up a word.
2b, threat wasn't always a problem in BC. Ever run with a pally tank back then? Also, trying to tank mobs as a dps is a bad idea, always. It took a lot more coordination to get through pulls back then, yes, but you also didn't have the random tool and at least personally I ran a lot more with people I knew. I'd prefer not to run instances that are equivalent to Slabs with 90% of the people I've gotten through the random tool.
3, if casuals run raids so much later than everyone else, and they out gear it so much that they can make up for the loss of 6 dps on an otherwise tight enrage timer, why are they doing the raid? You can be a casual raider and still do the current content.