So I read on EJ that Crusader Strike is superior to Divine Storm until we get 2p10 because DS effective cooldown goes from 10 to 6 sec.
In short, damage per cooldown is the key defining factor to the priority...
My thinking is: What?
Honestly, here, I can't, for the life of me, comprehend that claiming, but since they are arsed to do math I often am not, I feel inclined to believe them... I just... can't...
The way I see it, we are constantly putting our abilities on cooldown, as they become available.
What changes is when we have more than 1 ability available, we choose the best one, delaying the other by a GCD... a GCD!
Can someone explain to me where the actual cooldowns matter? It's not like we have a clean rotation like Prot or something...
I must be missing something, can someone enlighten me?