Casual 10 Man guild :
Since Festergut / Rotface came out, we’ve downed them every week. Now, our last raid (sun) we lost one of our Regular DPS (Spriest) who could pull a good 5-6k on Rotface, and he could be out for the next few weeks. We had to get another guildy, and the only one close to 5k was our 2nd guild Boomkin. So our set up was the following
Tanks: Druid(me), Warrior
Healers: Sham, HPriest, HPala
DPS: Boomkin x 2, DK (Unholy), Rogue, Warlock
Possibilities: 1 Boomkin can tank, the Sham can DPS and I can heal, so in terms of switching round, these are the options we have.
Right anyway, with this new setup we kept wiping to either the enrage timer or the frequency of the mutagen infected char. The closest we got was 250k, which was agonising.
My question is, if I tank the boss, the rogue gets a 30% increase to his Bleed effects. But if the warrior tanks the boss, both the rogue and the DK get a constant 20% armor reduction (Sunder). I average 3-3.4k dps on static boss fights, the warrior does about 2.5(ish).
Which of these would maximise our total raid DPS? What would you change to our set up? Also, when would you BL? (Currently doing is after about 4 seconds into the fight, after the tank has agro)
OT. I don’t know an awful lot about rogues, but would expose armor mess around with there rotation too much for it to be viable or…?
Last note, we have not tried 2 man healing it, but whenever I suggest it, all 3 healers shoot me down saying that the fight is too healing intensive, especially at after the first 2 minutes.
I can’t access the armory, but my druid is on Karazhan EU - Bullybully