I don't care if it gets moved but some people do.
Anyways I was thinking that their talent trees are based on the flights. Tank(Black) dps(Yellow/azure) healing(Green/Red)
4/10 Classes Tank
Paladin
Warrior
Druid
Deathknight
4/10 Classes Heal
Paladin
Shaman
Druid
Priest
10/10 Classes Dps
Druid
Shaman
Rogue
Mage
Warlock
Warrior
Paladin
Priest
Death Knight
Hunter
Physical Dps (Majority of Dps is physical)
Hunter (ranged)
Warrior (melee)
Paladin (melee)
Deathknight (melee)
Rogue (melee)
Druid (melee)
Shaman (melee)
Magical Dps (Majority of Dps is magical)
Mage (ranged)
Priest (ranged)
Warlock (ranged)
Druid (ranged)
Shaman (ranged)
So we need a Tank/Heal/Ranged Physical OR Tank/Heal/Magical Melee class?
You know what, I've thought of this exact thing before. I just never bothered to write it all down.
Thumbs up
I like it
I kinda like this, but the idea of a permenant 30% speed increase?Originally Posted by starvethedead
Sure, he needs to be able to kite since he relies PURELY in ranged weapons... but 30%? Really?
Put it down to 15% and then we can talk.
It should also only be available once they reach level 10 (just like other class defining abilities [pets for hunters, for example]).
Could you imagine the starting area filled with tons of scout alts running at 30% at level 1?
;_;
Raidenx: Love your Signature
Also: Moved to General because this thread isn't really a Cataclysm thing.
Dawwwwwww
Actually the class's I was planning was "Monk" and "Draconic".
"Draconic" would be a pure DPS class, kind of a melee hunter class. It uses leather/mail, has mana, can be ranged/melee DPS.
The main class weapon would be polearms and it can summon different types of dragons, just as warlocks. The talent tree would be something like... Imp. Polearm skills/ Imp. Dragons / Imp. Fire spells.
I've been a Healadin since Molten Core 5 years ago. Been happy the whole time and have healed every raid ever released with no regrets or thoughts of switching.Originally Posted by tricknick76
But that Green Drakonid form just might make me want to re-roll, haha.
I would love for this to be the next hero class. Makes sense, it's a good selection, fits with the Emerald Dream Lore, and would look damn snazzy.
What are the three things a wise man fears?
The deep of the sea, a moonless night, and the wrath of a patient man.
Furrys, final fantasy fags, now you want otherkin.
Basically your saying FYIAD?
So far Blizzard has only done classes that were in warcraft 3, or practically based off those in warcraft 3. I doubt they are going to do anything else in the foreseeable future.
Demon Hunters are most wanted. They are probably next, maybe with spellbreakers following. Few people want more healing classes, its what Blizzard wants but they always do what makes them the most money. Every classes abilitys from warcraft 3 are in another class now, some classes even share abilitys.
Besides, Dragonsworn are basically reptile druids. No point in having them.
There is also no point in..
Arch Druids
Arch Mages
Arch-anything
Wardens (Everything has been taken from them, plus maievs a biatch)
Keepers of the grove (balance druids basically)
Blood Mages
I'd like a Dark Ranger that does a nice mix of Magical/Physical damage like a DK, with the ability to heal with dark energy.
It's an interesting idea considering that there's a ton of potential for it. There's already a bunch of lore behind the dragon flights and it could go off what happens in the Cataclysm pretty well. Seems like kind of a strech though.
Strikke 80 Holy Paladin/Darkspear US
why does he care to persuade you or any of us lol?Originally Posted by Izhara
are we supposed to have "connections" to make this happen?
Because that's the point of a discussion? To make your point the best and get people to say "oh yeah, that makes sense, you're right"? Why bother to post if you don't expect to make a difference?Originally Posted by greysin
Seriously bro, learn to use spell check and/or proofread. And "DK but dragon version" doesn't cut it. That would be like saying "Hunter but centaur version". Get the point?Originally Posted by Raidenx
The very idea screams reptile druid though, and thats the issue.Originally Posted by Raidenx
Impressing random people on MMO Champion makes my day.Originally Posted by Archimedes
what I meant by that is dk is to Scourge as Dragonsworn would be to the dragons. They both are dedicated to specific being(s) and in return they are granted a small portion of that power.Originally Posted by Archimedes
]
no, there won't be any new classes only new races.
same there, i'd love so much to see something like a pandaren monk which would fill so nicely in the tank/magical (and maybe heal?) hybrid melee niche.Originally Posted by Myobi
class specific weapons : staves (same itemization as feral druids for tanking, or caster for heal), claws (barely used so why not?) for dps
tanking would rely on high evasion first, parry (talented?) and of course huge hps
tank threat/dps would most likely be melee with sort of a martial arts combo style which may be inspired by the assassin from guild wars (for those who ever tried this game) mixed with rogue playstyle with skills synergizing with each others depending on the order they're used and a final blow which power depends on combo length.
magical skills could look like the classic pandaren from wc3 tft with a synergy between drunken haze & flame breath (drunken haze btw could be one of the main tanking skills by giving -%hit to foes)
as for healing, if it ever had to make its apparition on a monk-like class, i think it would have to be sort of different from the other healing classes. maybe something like having "switches" which we can "charge" up multiple times with say, 3 max total charges on at a time. those switches would modify the behavior/throughput of the monk's healing skills. (note: after givin it a thought, it may after all be applied to dps skills too meh :P)
ex:
switch 1 : increases total healing by xxx per charge
switch 2 : adds a hot component healing main target xxx per charge in yy sec.
switch 3 : puts an energy barrier around the main target which will absorb up to xxx dmg per charge
switch 4 : increase spell haste by x% per charge.
with skills like :
skill 1 : xx% base mana - 2.5s cast channeled - 40y - monk starts to channel his energy on the target for x sec. when he stops or has finished channeling, the target is healed up to xxx (in short, the longer it's channeled, the bigger the heal will be, but mana cost will stay the same either way ). amount healed grows faster by the end of cast time.
skill 2 : xx% base mana - 1.5s - 40y - heals target by xx% of monk's max total health, monk's health is reduced by half this amount (down to 1hp) but regains yy% total health per sec for zz sec.
my 2 cents ;D