Probably the top reason for wipes in raids used to be tank death. It is not so much anymore but it is still one of the big ones. It can mean you don't have the gear for the encounter or that a healer messed up (and it can be a 0.1 sec mistake for the healer) but ultimately this is irrelevant. Random tank deaths from unexpected spikes or healer lockdown are part of the raid game. AD removes them from the raidgame. The problem is not the effect itself, it is the fact that it is passive. Noone screams foul for GS because it requires a decision. AD will save you from tank death that was completely unexpected and nothing else can mime this effect. Even on a 10min cooldown it will be OP if it is passive. And I am saying this while having a prot paladin as main. The skill deserves a nerf and we should get an active cooldown to replace it.

MMO-Champion
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