I have been studying MMO's posts for the past week now, and since Wednesday, our guild has had attempts at ICC every night.
Pretext: We are a new 10 man guild formed very recently that are beginning to farm ICC every week.
Text: We've 1 to 2 shotted the first 4 bosses in the past, but this specific week, ICC has been overall very "buggy" including a huge buff on Saurfang. Here's what i've seen change on each boss so far: <note this is just this week>
Marrowgar
1) The strategy "all stand under boss and no one worries bout coldflame" no longer works
2) Marrowgar will make random jumps at people for no reason
3) Instead of that "1 second taunt-window delay" after WW phase, he will body-aggro and weapon-swing as soon as WW is done. When i say AS SOON AS i mean I'M THE MAIN TANK, AND THE SPELL WASN'T EVEN DONE CHANNELING WHEN OUR HEALER DIED.
Overall we got it on our 3rd attempt. Worst so far.
Deathwhisper
Suprisingly, no bugs here. Only boss.
Gunship Battle
1) this bug makes this encounter greatly BUFFED, to a level of difficulty near the other encounters. Same as Marrowgar, the mobs' 1 second aggro delay has been removed. They used to come out of the portal and idle for no more than 1 second for the tank to be able to lay down something; this week, however, they were practically half way towards the healers by the time they appeared/were targetable, consencrate never ticked (lol they outran it?) and i was forced to tab+taunt (and tab isn't good on ICC when the mobs melee cloth for 18k and theres millions of other mobs in tabrange)
Deathbringer Saurfang
1) OMG I HATE THIS GUY! So, since we're a new raiding guild, we dont have everyone up to speed on gear. We've got 1 dpser doing 5k, 4 dps'ers doing 4.5k and 1 doing 4k. Its not amazing, but its not PuGterrible either. He was VERY BLATANTLY buffed ONLY on his enrage timer, because we had PERFECT* execution, blood beasts died immediately, and ONLY ONE mark got off (we arent even using a disc priest!) - and we hit the enrage timer. And, as a tank, I can assure you that Nothing* went wrong with his blood mark and the taunt-switches.
The *'s point to the BUG we encountered:
2)Saurfang has gained high amounts of TAUNT RESIST! No, but seriously, there's a weird bug with him. Both the other tank and I were taunting and once or twice throughout the encounter it just didn't go through! The taunt ability (hand of reckoning of me, growl for OT) went ON COOLDOWN and yet neither of us saw a Resist, Miss or anything. On top of this, it did not appear in the combat logs AT ALL!
Because of the tight enrage set up, and the dps presented, we got to 300k (i think around 5% wasn't paying too much attention to the %) before he bezerked. If our taunts landed he wouldn't have received the massive heals! (note the taunt problem only happened once over the encounter, so he was only getting 6 or 7 swings. Thats still a ton of HP return.)
Every attempt ended in 300k-1000k (5-15%), and we had perfect execution (there's no way we could have prevented 1 mark, and we prevented 2, i.e. perfect execution).
We gave up after 2 hours of wipes. WHAT'S WITH THIS GUY? He was 1 shotted last week!
So, thus far i have not advanced past saurfang this week (and it seems like i won't be till EVERY DPS'ER IS AT LEAST 5K). I miss Princes already (fun fight IMO).
Has anyone noticed any bugs past Saurfang? Someone else told me it was buggy on 25man as well. Have you guys noticed anything, or are we just failing this week?
edit: don't even get me started on the stealth 2k hp nerf -.- (our other guild tanks said they didn't mind that mine was slightly higher)
edit 2: (the inb4's)
1) No the priest didn't die from coldflame, the boss's target (the priest) went from 100% to 0% immediately, coldflame won't do that.
2) Yes I tried both of my cooldown taunts on saurfang - it wasn't just hand of reckoning, i tried both that and righteous defense
3) Yes on Gunship i positioned my consencrate in between the healers on the side of the boat and the portal in the middle
4) Yes, 4.5k should be enough to defeat one of the first 4 bosses. We're no festergut guild here, but 4.5k average per dpser * 6 dpser = enough for Princes, Valithia, Rotface... and definetly should be for Saurfang
5) No I was not one of the people complaining bosses were too easy, I was awaiting hardmodes. However, with a new guild, the average gearscore is like 5 or 5.1k, and with that, I didn't expect to do heroic bosses soon and didn't plan on a NORMAL boss to be IMPOSSIBLE with perfect execution (Stupid bugs)
6) No saurfang was NOT taunt immune, we made that mistake once and won't do it again. DPS are waiting for 3 stacks of seal of vengeance, I dont lose aggro after that, the previous tank is stopping from attacks 6 seconds after taunt
7) If you're going to say ^^ was a bad idea, 6 seconds of tank dps is nothing, 6*2 = 12k health thats nothing. Besides, tank pally's threat (hear that blizzard? not hp, THREAT) is overpowered, and I could overaggro the druid just by breathing on saurfang (or offering him pizza)