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  1. #1

    Deathcharger Mount, ICC Normal Attempts Removed, Blue posts

    Update - Added Recent In-Game Fixes - February 2010 - 02/08

    Icecrown Citadel Attempts removed on Normal
    Originally Posted by Daelo (Blue Tracker)
    After each region's maintenance this week, raids will no longer lose attempts on wipes in Normal mode for Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. There will still be limited attempts in Heroic mode.

    We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.

    Update Follow up time!

    Q: If you extend your raid lockout this week, will you still lose attempts on Normal after the hotfix?
    A: No.

    Q: If you run completely out of attempts on Heroic, will the wing bosses and Lich King no longer respawn, even if the difficulty is switched to Normal?
    A: YES. So leave an attempt left if you wish to kill them on Normal. I'll try and correct this in a future update.

    Q: Why is the counter still visible in Normal?
    A: The hotfix being applied just stops the counter decrementing, and nothing more.
    Recent In-Game Fixes - February 2010 - 02/08
    Originally Posted by Crygil (Blue Tracker)
    Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

    To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/th...23843880&sid=1

    02/08
    • Sindragosa's Mystic Buffet will now pulse every 6 six seconds, up from 5 seconds. In the normal 10 player encounter the debuff increase has also been slightly reduced.
    • In the Toravon encounter, the effect of the Whiteout debuff has been reduced. Additionally, the damage done by Frozen Orbs has been reduced.
    Patch 3.3.2 - Deathcharger Mounts
    Patch 3.3.2 introduced a new Crimson Deathcharger mount spell to the game, I'm not really sure where this mount is supposed to drop but I wouldn't be surprised if it wasn't fully implemented yet.

    There is only one mount spell, but there are actually two new deathchargers creatures Azure Deathcharger and Crimson Deathcharger, it could be the sign of another faction-based quest/achievement reward in the future. Keep in mind that according to Blizzard, patch 3.3.2 wasn't the last minor patch to be deployed before the release of Cataclysm.


    Blue posts
    Originally Posted by Blizzard Entertainment
    Love is in the Air Perfumes (+75AP buff, etc ...)
    These items are set to disappear when the Love is in the Air event ends. (Source)

    Easier itemization in Cataclysm
    We aren't trying to kill spreadsheets or simulators, and I'm not even sure we could. The situations where two pieces have different stats but provide an equal dps increase are always going to be rare.

    The problem we're actually trying to solve is where one stat is so far superior to other stats that the rest of the item is irrelevant. Currently, most casters prefer haste over crit to the extent where they might use an item from a previous tier. That's not ideal (though obviously something else could be going on with their decision, like they are passing to someone else to be nice or they have a better upgrade in mind on the next boss or whatever). In Cataclysm, given an item with haste versus one with crit your spreadsheet might still tell you the haste item will provide more of an upgrade. But hopefully it won't be such an upgrade that the decision becomes a no-brainer. Hopefully the other stats on the item will come into play more. It's too easy currently to focus on The Best Stat to the exclusion of all else. (I'm not talking about stats such as spell power, attack power or Strength, because for most of your pieces, those just scale with item level. I'm talking about the secondary stats where the real gearing decisions come from.) (Source)

    Overhealing and mana pools in Cataclysm
    That's a relative softball question, because the problem is healers overheal by so much now *and* can get away with it. If you actually care about your mana pool, then regen (Spirit in Cataclysm) matters. If you actually care about mana, then getting bigger heals (such as getting crits) matters too.

    Now imagine that as a druid, your mastery stat does something interesting to your hots. It has to be *interesting* or it's just going to mimic the effects of spell power (Int in Cataclysm). Let's say mastery increased the duration of your Rejuv, but did so without reducing the healing per tick. Now Mastery helps throughput, but doesn't help burst healing as much as crit. If haste also affects how often your hots tick, then you might get some interesting gameplay out of playing off of longer hots that tick more frequently. If you don't need to spam heals as much as you do today, then reducing cast time through haste isn't as important to a healer, though it still might be desirable. Now you can make interesting (we hope) choices about whether you want more crit, more haste, more mastery or more spirit. (Source)

    Itemization and power growth
    Yeah, exponential power growth is just part of the design. It doesn't really bother us that the delta between character level and item level keeps growing. It might be a problem someday if it takes scientific notation to express how much Agility there is on your breastplate.

    The problem folks are referring to for this expansion is that we based combat ratings, especially things like crit and hit, off of one assumption for what gear would look like in 4.3, but adding the hard modes meant that the gear ended up having more stats than we thought. If we ended up squeezing in additional tiers into Cataclysm the same thing would happen, though we also have some ideas to make the scaling work better in general. (Source)
    Comics
    I didn't post comics last week because of the patch, here are 4 comics just for you!



  2. #2

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    The second comic was sick..Why would you eat psyduck? :/

  3. #3

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    wow

  4. #4

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    DL awesome as usual.

  5. #5

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Great on the new Death Charger, looks great; can finally be like Darion Mograine! I'm glad they're removing normal mode attempts, it's about time.

    It's a bit unfortunate they're removing the perfumes / colognes, many people have spend endless tokens on these already and it was never stated that they'd disappear. Good thing that I waited!...

  6. #6

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Mounts look cool.
    You face not Malchezaar alone, but the legions he commands.

  7. #7

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    unlimited arthas pulls next week ftw

  8. #8

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Quote Originally Posted by DN
    It's a bit unfortunate they're removing the perfumes / colognes, many people have spend endless tokens on these already and it was never stated that they'd disappear. Good thing that I waited!...
    Uuuuh, maybe your version of WoW is somehow different, but the bottles in mine have been labelled 'Requires Love is in the Air' from the beginning...
    Quote Originally Posted by Carrera
    It might a l2p-issue but then other classes are just too face roll compared to ele shamans.

  9. #9

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Those horses are probably the 10 man Arthas Heroic reward, as Invincible is only for 25s, and they'll have SOME kind of reward other than awesome title. Maybe different colors for different factions (azure=alliance, crimson=horde).

  10. #10

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    There is something devilishly awesome about a Night Elf preparing duck dinner.

  11. #11

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Quote Originally Posted by PBitt
    Those horses are probably the 10 man Arthas Heroic reward, as Invincible is only for 25s, and they'll have SOME kind of reward other than awesome title. Maybe different colors for different factions (azure=alliance, crimson=horde).
    I hope not. Them using the DK horse would suck
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  12. #12
    Epic! phai's Avatar
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    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    I don't think it's for 10man Heroic ... there is something coming. Something bigger. Just a feeling.

  13. #13

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    I like the removal of attempts on normal as now progression has turned to hard modes.

    We should down lk this week now and then we will be able to do Hard putricide for our first week of heroic attempts as that has been the easiest tier boss for us and if it doesnt work out we just go clear the wing bosses and do not have to worry about how many attempts we have left and a bad couple of dcs or a sindragosa+rimefang bug we had tonight affecting our ability to clear on normal.

  14. #14

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    i lol'd at the Donald comic........i lol'd hard.
    Not sure why this is french.

  15. #15
    Deleted

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Once again, DLC made my week. That comic is so full of win <3

  16. #16

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Quote Originally Posted by phai
    I don't think it's for 10man Heroic ... there is something coming. Something bigger. Just a feeling.
    Could be sweet ;o

  17. #17
    Deleted

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Quote Originally Posted by Redwud3381
    i lol'd at the Donald comic........i lol'd hard.
    I did too ;D

  18. #18

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Limited tries already gone?... Please...

  19. #19

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    Quote Originally Posted by Anthraxx
    Limited tries already gone?... Please...
    What else do you expect ?

    On my realm 25 man pugs usually breeze past the first 4, and some have been known to get princes down. It just gives them now 3456789 attempts on Blood-Queen.

    Expect more nerfs to ICC mechanics and buffs to the raid buff when more and more pugs steal our instance ID's :<

  20. #20
    Deleted

    Re: Deathcharger Mounts, ICC Normal Attempts Removed, Blue posts

    I'm not sure what to think of the no-more-limited-attempts in normal mode. I mean putri, lana-thel are only really hard because you have to be careful how many tries you take, so you can't bruteforce a kill. Now it's possible to faceroll our way to the LK fight, hopefully down him (No more limited attempts, lolzerg) and start heroic modes.

    From a guild point of view, that's great. I'm just not sure if I understand the reasoning for it.

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