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  1. #61

    Re: Differences between heroic and normal mode ICC bosses

    Quote Originally Posted by Mammel
    Sindragosa: Instability debuffs explode when it expires. Range of explosion seems to increase when you have more stacks but can't confirm this. Breath at p2 kills anyone it hits (+200k dmg) and blocks have ALOT more health. 6 blocks at p2 in 25man, 2 in 10man. There comes NO blocks in p1 unlike some others have claimed.

    LK: No idea
    Blocks don't have a lot of health, at least in 10m.

    Almost the entire raid had to stand around doing absolutely nothing in Air Phase or we would have killed both blocks in about 5 seconds.

    In P3 we were having issues with overeager DPS killing ice blocks before stacks could even drop off.

    Block HP is definitely NOT an issue in Sindragosa 10m hard mode.
    Originally Posted by Ghostcrawler (Blue Tracker)
    We don't think burst is a problem in PvP right now.

  2. #62

    Re: Differences between heroic and normal mode ICC bosses

    don't think backlash aoe radius increases with stacks, though it's very hard to verify this, since the radius is big enough already.

    Updated OP with a bunch of small stuff, including the 6 frost beacons in sindra 25HM.

  3. #63

    Re: Differences between heroic and normal mode bosses?

    Quote Originally Posted by Beace
    Judging by how many guilds are already 8/12, I'd say the difference doesn't appear nearly big enough. Seems to be a bit of a joke compared to the old Ulduar hardmodes.
    A joke? Really? How many guilds have 8/12? Maybe .1% of the population. And it's been 2 month since lich king and 4 bosses still haven't been down in hardmode.

    Just because the extremely hardcore guilds have it down doesn't mean it any easier.

    I am Warlock - Play Free Online Games

    99.99% of my posts are done via iPhone. Expect typos as it likes to change my words and doesn't pick up on MMO lingo very well.

  4. #64

    Re: Guide to Heroic ICC

    Updated the OP significantly, now including short simple tactics for each boss.
    Pardon me for those that seem lacking (e.g. Sindra/LK HM), it's hard to write strategy for bosses i haven't cleared yet =X I'll update them when I get them down.

    Hope this helps everyone more. Feel free to add any comments or suggest a better tactic, etc.

  5. #65

    Re: Guide to Heroic ICC

    Quote Originally Posted by crazerk
    Updated the OP significantly, now including short simple tactics for each boss.
    Pardon me for those that seem lacking (e.g. Sindra/LK HM), it's hard to write strategy for bosses i haven't cleared yet =X I'll update them when I get them down.

    Hope this helps everyone more. Feel free to add any comments or suggest a better tactic, etc.
    Thanks! Makes a lot more sense reading it now

  6. #66

    Re: Differences between heroic and normal mode ICC bosses

    Quote Originally Posted by crazerk
    i don't think valkyrs are not stunnable! that would be.. impossible to kill? lol.
    You must mean it is impossible to prevent someone from falling off the edge. They will drop you anyway at 50% health, then fly above the raid and start casting Siphon Life on the raid until they are killed.

  7. #67

    Re: Guide to Heroic ICC

    I'm not a big fan of reading 5 pages of i-don't-know (therefore i don't know wether my point has already been posted), but you should update your putricide point.

    During transitions Putricide spawns a red and a green goo simultaniously and casts one of two possible debuffs upon each raidmember.
    You either get a "green" debuff or a "red" one. the color of the debuff shows which goo you're able to successfully attack.
    Half the raid will get red, half will get green.
    Green can only attack green
    and red can only attack red

  8. #68

    Re: Guide to Heroic ICC

    Quote Originally Posted by Zogrim
    I'm not a big fan of reading 5 pages of i-don't-know (therefore i don't know wether my point has already been posted), but you should update your putricide point.

    During transitions Putricide spawns a red and a green goo simultaniously and casts one of two possible debuffs upon each raidmember.
    You either get a "green" debuff or a "red" one. the color of the debuff shows which goo you're able to successfully attack.
    Half the raid will get red, half will get green.
    Green can only attack green
    and red can only attack red
    Just a note, that the green/orange debuffs are only for 25man, not on 10.

  9. #69

    Re: Guide to Heroic ICC

    Thanks for the putricide point, didn't know that (cos i've only done 10man :S ) will update now.

  10. #70

    Re: Guide to Heroic ICC

    Quote Originally Posted by Moogosa
    Just a note, that the green/orange debuffs are only for 25man, not on 10.
    yeah, forgot to mention. thanks

  11. #71

    Re: Guide to Heroic ICC

    All the stuff about one hitting a non tank "even plate" dps is now wrong. our arms and fury warriors / ret pallies all have 42k+ hp. Our mages have 31k hp. The new buff makes this game silly. When it hits 30% PvP will die.

    8k Mortal Strike crits on 1300 resi with shadowmourne is just pathetic, not long till we see double shadowmourne just facerolling arena. I cant wait...

  12. #72

    Re: Guide to Heroic ICC

    Quote Originally Posted by Lekiki
    All the stuff about one hitting a non tank "even plate" dps is now wrong. our arms and fury warriors / ret pallies all have 42k+ hp. Our mages have 31k hp. The new buff makes this game silly. When it hits 30% PvP will die.

    8k Mortal Strike crits on 1300 resi with shadowmourne is just pathetic, not long till we see double shadowmourne just facerolling arena. I cant wait...
    this ...

    made no sense at all.

    1) the ICC buff only works on ICC where you can't PvP.
    2) Shadowmourne is a quest reward... you can't get more than one.
    Ardoric Sollis Ardodeath. Proud pet collector

    Ardoric <Undergeared> Raiding in blues 'cause gear is overrated (8/12 ICC 10 | 3/4 RS 10)

    Quote Originally Posted by ardoRic
    You argue that you need gear to compensate stupidity, I argue that you shouldn't take stupid to your raids.

  13. #73

    Re: Guide to Heroic ICC

    Quote Originally Posted by ardoRic
    this ...

    made no sense at all.

    2) Shadowmourne is a quest reward... you can't get more than one.
    You do know, that you can also get 2 different types of Quel'delar, even tough it's the same quest, don't you?

  14. #74
    The Lightbringer Buutch's Avatar
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    Re: Differences between heroic and normal mode ICC bosses

    Quote Originally Posted by Ryio
    Vexaz: Ret paladins, enh shamans were healing in the animus phase because they could regen there mana.
    Just commenting this cuz I have 2.
    I wouldnt say thats an exploit. If you have mana on a fight where healing is hard, you heal? thats just obvious. I think everyone would've done that tbh.

    OT: Some of the ICC hardmodes are ridicoulus, but I liked Valithria, Saurfang and Princes (even tho we havent got princes down ._., we're still at 9/12 10 HM.)

    Edit: fixed quote. --Sunshine

  15. #75

    Re: Guide to Heroic ICC

    All the stuff about one hitting a non tank "even plate" dps is now wrong. our arms and fury warriors / ret pallies all have 42k+ hp. Our mages have 31k hp. The new buff makes this game silly.
    After some thought, I decided not to make any edits to my guide even with the buff changes, and will just leave a note at the top saying it was written for when there was no buff (people can cancel the buff to try if they want the challenge :S )

    This is because if i was to continually update the guide to reflect the current % ICC buff, half of them will eventually become "Strategy - zerg the boss, heal through the damage, and win."

    I like VDW too! It's fun to tunnel vision and just play my collect-the-orbs-and-aim-for-40k-HPS minigame





  16. #76
    Stood in the Fire Chri478n's Avatar
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    Re: Guide to Heroic ICC

    just a quick question we just unlocked icc 10 hc last night and will hopefully venture in there wednesday, tho i was wondering you got the 40 attempts but do you only lose attempts if u die to end bosses of the certain wing (deathbringer, putri,lana'thel, sindra and LK) or do u lose an attempt even if u wipe to lets say marrowgar? thanks =P

  17. #77

    Re: Guide to Heroic ICC

    Quote Originally Posted by Chri478n
    just a quick question we just unlocked icc 10 hc last night and will hopefully venture in there wednesday, tho i was wondering you got the 40 attempts but do you only lose attempts if u die to end bosses of the certain wing (deathbringer, putri,lana'thel, sindra and LK) or do u lose an attempt even if u wipe to lets say marrowgar? thanks =P
    Limited attempts are only for the 3 end wing bosses and Lich King. Saurfang is not part of that.

  18. #78
    Stood in the Fire Chri478n's Avatar
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    Re: Guide to Heroic ICC

    ok thanks

  19. #79

    Re: Guide to Heroic ICC

    You Saved me from killing my raid members for asking me tactics of HC ICC All the time. Thx a lot
    Erafur; Irreplaceble Tank - Great DPS but No Luck (Warrior)
    ----------------------------------------------------------
    Ermagus; Arcane Master - But Prefers Being a Fridge(Mage)
    ----------------------------------------------------------

  20. #80

    Re: Guide to Heroic ICC

    Hi
    To fight LK on heroic mode, is it enough to have killed the end quarter bosses in heroic mode just once in the past, or u have to kill them every lockout?

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