Originally Posted by
Richmond
I think there is going to be a bit of a split between the community on the "Gemming for hit in later ICC gear?" question. Personally, i couldn't imagine ever going below the hit cap again. I can remember when i was gearing up and i was stuck at around 230 hit rating for awhile, and holding threat on a pack of 3 or more mobs was a right chore. As soon as i got hit capped, i've never had that problem since really.
With all my guildies gearing up as fast if not faster than me I need to have every ounce of threat I can pump out. We run with 3 healers on most fights(10 man), so our DPS have to work harder to beat the enrage timer, and our rogue is currently making me work hard to keep my threat high, since he got his new 264 axe. Festergut for example, if I lose top threat for even a brief second, then our rouge is dead in one shot.
So yeah, I will either be gemming or enchanting to keep hit capped when I get to your current gear level, or I will eat +hit food. I’m a fair bit away from worrying about it at the minute though (Armory is in sig).
Just armory’d you, In my eyes your dangerously below the hit cap, no amount of ArP or Exp will replace you missing 2-3 hits in row and having that mage get one shotted because he challenging your threat.
Of topic, there are other gems than +30 stamina you know. Some of your gem choices give me a head ache. Especially the 30 stam in your head piece, that’s an obvious 10 Agil / 15 Stam gem. Same with your gem choices on your belt and boots.